Gaming News - July 2006
San Diego, CA (July 11, 2006) - Sony Online Entertainment (SOE) today
announced EverQuest The Serpent’s Spine, a new expansion for the Massively
Multiplayer Online Role-Playing Game (MMOPRG), EverQuest.
From SOE:
EverQuest The Serpent’s Spine will only be available via digital download
beginning in September for the suggested price of U.S. $29.99.
“In an ongoing commitment to introducing new features into EverQuest, The
Serpent’s Spine introduces the Drakkin, the first new player race since the
Frogloks were added to the game seven expansions ago,” said Chris Sturr, Senior
Brand Manager, Sony Online Entertainment. “In addition to the new race, players
of all levels will benefit from this expansion, as we are including content for
levels 1 to 75.”
Players will also be able to explore a new starting city, Crescent Reach, which
contains merchants, quests and combat. As in the last expansion, there will be
new dynamic features such as auras, traps and destructible terrain. Players will
be able to reach level 75 with new spells, raids and abilities.
About EverQuest The Serpent’s Spine
Nestled in a great ravine in the Serpent Spine Mountains is an ancient abandoned
ogre city now called Crescent Reach, which is home to a new race born to protect
the future of dragon kind, the Drakkin. Six dragons defied the council of the
ancient dragons of the Nest and chose to create a new race to protect their
future. The Drakkin are borne of humans touched by a dragon's blood and their
colors and appearance represent the dragon that created them. Rapidly aging and
reaching maturity in only months, the Drakkin forget their human beginnings and
make their pilgrimage to Crescent Reach, the home of their dragon creators and
the rest of their kind. EverQuest The Serpent’s Spine features the following:
- New Player Race: The Drakkin have been created from both human and dragon
blood to protect the future of all dragon kind. Several colors and
customizations will be available to make each Drakkin character unique, such
as elegant scale markings and horns.
- Level Cap Increase: Players can now reach level 75, complete with new
spells, abilities, raids and quests for greater power.
- Content for Levels 1 to 75: Play through every level of the game without
ever leaving the Serpent Spine Mountains.
- New Starting City: Crescent Reach is a fully functioning city with all
that is required to learn and thrive in EverQuest, including merchant, quest,
combat and tradeskill areas.
- Dynamic Features: New zones, NPCs, destructible and interactive objects.
- New AAs, Spells: Experience new spells and Alternative Advancement
abilities.

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