Gaming News - July 2005
Montreal, Quebec (July 6, 2005) - Strategy First today announced a
publishing deal with Slitherine Software to publish Legion Arena in North
America with an anticipated launch in late 2005.
“We’re delighted to be working with Strategy First again. They did a superb
job for us on the original “Legion.” “Legion Arena” is a much more advanced and
visually pleasing game, and we expect another success story this time,” said
Iain McNeil, Lead Designer at Slitherine Software.
“We’re very pleased to be publishing “Legion Arena” in North America.
Slitherine Software is well-known for developing high quality strategy games,
and from what we‘ve seen so far, “Legion Arena” will be their most ambitious and
addictive game to date,” said Pro Sotos, Business Development Manager at
Strategy First.
From Strategy First:
Legion Arena” is a role playing strategy game created on a massive scale,
providing gamers with more than just the pure taste of battle. Set during the
period of the Roman Republic, players take command of a band of simple peasant
warriors and train them into a formidable fighting force. With each victorious
battle, gamers can reap the rewards of fame, money and experience along with the
opportunity to ‘level up’ their units. Troops will learn hundreds of new talents
through their field experience, and will progressively upgrade their skills with
each new combat they face. Gamers can play as the Roman Empire and Celtic Clans
through over a hundred scenarios and must use calculated strategies in an
attempt to crush their Roman enemies on the front line--Fighting for the pride
and glory of the battlefield!
Features:
Gamers recruit and train their troops.
Buy equipment and choose their skills. Over 100 skills to choose from!
Personalize the appearance of each squad by selecting their textures.
Command vast armies in epic 3-D battles.
Earn experience and denari for every victory.
Choice of two campaign paths—play as Romans or Gauls. Get drawn into the story
of the rise of Rome.
Over 100 scenarios.
Over 20 unique unit types including Legionnaires, Praetorians, Elephants, and
Naked Fanatics.
Special effects including water, particles, lighting & night battles, weather
and grass.
Detailed combat model design by twice world wargaming champion, Iain McNeil.
Deploy troops and issue orders before battle.
Real time control in battle using Slitherine’s innovative order time system.
Every unit has strengths and weaknesses. Gamers learn how to use their strengths
and exploit their enemies’ weaknesses.
Real terrain effects—cavalry are weaker in woods, light infantry are weaker in
the open.
Sandbox mode to allow the design of scenarios for gamer and other players to
challenge.
Easy to learn, hard to master.
Two-Player head-to-head mode over LAN & Internet.
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