Gaming News - June 2005
Dedham, MA (June 6, 2005) - Magic Hat Software announced that the open
beta for Irth Online begins today and runs through July 5, 2005.
“We scheduled our Open Beta relatively late in the development cycle because
we wanted our gamers to have the deepest and most complete experience we could
provide,” says Alan Chipura, Lead Game Designer. “We’ve paid close attention to
the input provided by earlier testers and our changes and improvements are up to
date, so we expect the Open Beta test to go smoothly.”
From Magic Hat Software:
Irth Online’s virtual world is populated by three distinct PvP civilizations
-- The Arcadians in the snowy north, The Morbus in the southeastern swamps, and
The Mezoteks in the tropical southwest – which have a thousand-year history of
battling to capture the resources of the others to ensure survival. This
persistent state of war inspired peace-loving pilgrims from all three
civilizations to form their own civilization, and this fourth civilization in
Irth Online is non-PvP, and survives via commerce in lieu of combat. Players
join Irth’s history at a period when a fragile truce exists, and determine the
course of history of each civilization.
The persistent world environment of Irth Online features an open ended skill
system. Players may learn any skill offered in the game without facing
limitations of race or class. Irth Online's advancement system has a unique
skill-over-time feature, allowing all characters to enjoy adventures together,
regardless of experience level.
Magic Hat Software’s in-house created engine uses the very latest technology
in terms of DirectX9 effect files and vertex and pixel shaders (which include
per-pixel lighting and bump/specular environment maps); allows creation of
highly detailed characters with animation blending; extended visibility for the
player (up to 10 miles in every direction); and unlimited, changeable terrain
size with seamless background resource loading.
Irth Online is scheduled for release in July, 2005.
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