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Gaming News - June 2004


Columbia, SC (June 9, 2004) - Warhammer Online has licensed SpeedTree to enhance the level of realism and efficiency with the game’s trees.


From Warhammer Online:

“SpeedTree has been fantastic in enabling us to bring the tree-covered wildernesses of the Warhammer World to life in a visually exciting, but cost efficient and effective way,” said Robin Dews, General Manager of Warhammer Online, Ltd. “For the first time in a game such as this, thanks to the technology behind SpeedTree, we have been able to recreate deep, dark, dangerous environments, the type that keep this game really authentic to the grim, dark and gritty World of Warhammer.”

"SpeedTree is efficient, robust, easy to use, well documented and cost effective; in short, it’s everything a programmer wants from middleware. The results in Warhammer Online are visually impressive and I'm continually delighted with our decision to use it" commented Lain Cantlay, 3D Engine Programmer for Warhammer Online.

Keep your eyes on www.warhammeronline.com for more news on the development of the game.


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Related Games:

Warhammer Online: Age of Reckoning


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