Gaming News - June 2004
Columbia, SC (June 9, 2004) - Warhammer Online has licensed SpeedTree
to enhance the level of realism and efficiency with the game’s trees.
From Warhammer Online:
“SpeedTree has been fantastic in enabling us to bring the tree-covered
wildernesses of the Warhammer World to life in a visually exciting, but cost
efficient and effective way,” said Robin Dews, General Manager of Warhammer
Online, Ltd. “For the first time in a game such as this, thanks to the
technology behind SpeedTree, we have been able to recreate deep, dark, dangerous
environments, the type that keep this game really authentic to the grim, dark
and gritty World of Warhammer.”
"SpeedTree is efficient, robust, easy to use, well documented and cost
effective; in short, it’s everything a programmer wants from middleware. The
results in Warhammer Online are visually impressive and I'm continually
delighted with our decision to use it" commented Lain Cantlay, 3D Engine
Programmer for Warhammer Online.
Keep your eyes on
www.warhammeronline.com for more news on the development of the game.
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