Gaming News - June 2004
Washington, DC (June 2, 2004) - The US Army today released America's
Army: Special Forces (Downrange).
From US Army:
New Missions
Both of these new missions are Special Forces missions containing both
the Special Forces playable Soldier class, as well as the Indigenous
Forces playable class.
SF Village: Insurgent forces have acquired multiple weapons caches and
are holding up in an abandoned desert town. A Special Forces A-Team,
along with friendly Indigenous Forces, must infiltrate their position in
town and seize these weapons caches in order to degrade enemy capability
to arm insurgent forces.
SF Arctic: Coalition forces transporting arms and ammunition struck an
improvised explosive device (IED), immobilizing one of their vehicles on
a high-altitude mountain road. A Special Forces A-Team, along with
friendly Indigenous Forces must now protect their essential materials
and supplies from an assaulting resistance force who wishes to capture
those supplies. The Stryker vehicles accompanying the supply convoy have
taken defensive positions to help defend the immobilized convoy.
New Weapon - M136 AT4
The M136 AT4 is the Army's primary light anti-tank weapon. The M136 AT4
is a recoilless rifle used primarily by Infantry Forces for engagement
and defeat of light armor. The recoilless rifle design permits accurate
delivery of an 84mm High Explosive Anti-Armor warhead, with negligible
recoil. The M136 AT4 is a lightweight, self-contained, anti-armor weapon
consisting of a free-flight, fin-stabilized, rocket-type cartridge
packed in an expendable, one-piece, fiberglass-wrapped tube. The M136
AT4 is man-portable and is fired from the right shoulder only. The round
of ammunition is self-contained in a disposable launch tube. The system
weighs 15 pounds and can be utilized effectively with minimal training.
The Opfor equivalent is the RPG-7.
Character 'Ragdoll' Physics
The implementation of the Karma Ragdoll Physics Engine applies real-life
physics to all player characters in the game. This produces real-time
unique animations for each character during gameplay.
New 'Tournament Mode'
America's Army now includes new tournament mode features, which are
accessible either via the command line or a GUI interface. It will
include an adjustable pre-match warm-up period with an in-game
notification that the match is beginning. The time remaining until the
tournament start is also displayed on the score screen as well as in- game
reminders, and a final 10-second countdown.
New Stryker Armored Vehicle
America's Army: SF (Downrange) introduces the Army's new Interim Armored
Vehicle, a.k.a. the Stryker. The Stryker vehicle is currently
implemented as a stationary vehicle with a fully functioning .50 cal
turret usable by the player. The Stryker's turret is accessible from
inside the vehicle and has full zoom capability. These new Stryker
vehicles are available in the "SF Arctic" mission.
New Realistic Suns Including Lens Flare
Sun lens flares portray the real-life effects that you see when looking
toward the direction of the sun. Their introduction has a really
exciting impact on gameplay and in a variety of ways. When looking in
the direction of the sun, this has a slight-to-moderate impact on your
character's vision.
Class Selection Page Enhancements
Players can now request to swap weapons/classes with teammates simply by
hitting the 'Swap' button next to his name in the in-game class
selection page. Players can now select their weapon mods set directly
from the class selection in-game menu rather than having to go back to
the main user interface.
New RPG and AT4 3D Ironsights with Adjustable Range Settings Both the RPG-7
and the M136 AT4 now have new 3D ironsights. These
weapons also have the new functionality of 'adjustable range settings'
based on the distance to target. Players can now adjust the ironsights
based on the range to target, and then simply aim directly at the target
when firing.
Other additions include
• the functionality for toggling 'auto slow mode' for zooming
• new 'Combat Reload' Including 'Plus One' loading
• a demo/kiosk mode allowing for the game to run demos
• new In-Game Server Launcher
• and much more that is listed in the Downrange Read Me file.
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