Gaming News - June 2002
Los Angeles, CA (June 11, 2002) - Infogrames today announced that
Neverwinter Nights has completed development and will ship to retail stores
under the Company’s Atari label as early as June 18. Neverwinter Nights is
the latest game from BioWare Corp., creators of the 4 million selling Baldur’s
Gate series.
“Finally, PC gamers the world over can breathe – their dream computer game is
complete and only days away from their PCs,” said Jean-Philippe Agati, senior
vice president and general manager of Infogrames’ Los Angeles studio.
“Neverwinter Nights has lived up to all of its promises – engaging and exciting
single player campaign, a groundbreaking multiplayer component,
never-before-seen user editing abilities and, for the first time ever, a true
translation of the D&D Dungeon Master to electronic entertainment.”
“We’re very proud of the hard work every member of our development team has
put into Neverwinter Nights over the last five years,” said Greg Zeschuk, Joint
CEO of BioWare Corp. and Co-Executive Producer of Neverwinter Nights. “When we
started developing Neverwinter Nights, we realized that technology would reach
the point where we could actually have a 3rd Edition Dungeons & Dragons computer
game that brought the best social elements of traditional kitchen-table
pen-and-paper role-playing to people all over the world through their computer
and the Internet. We’re very fortunate to be able to do this.”
“Neverwinter Nights was designed to be everything anybody could ever want in
a D&D role-playing game,” said Ray Muzyka, Joint CEO of BioWare Corp and
Co-Executive Producer of Neverwinter Nights. “The development team – a group of
exceptionally creative, smart people - has done an amazing job: Neverwinter
Nights has an incredibly engaging 60-100 hour official campaign, playable in
either single-player or in multiplayer mode. Everything in the campaign has been
built with the same BioWare Aurora Neverwinter Toolset that is also bundled with
the game. We’ve enabled gamers to join their friends online and play through
adventure modules created by fans and Neverwinter Nights community members,
together with a Dungeon Master if they so choose! The game looks amazing – the
BioWare Aurora Engine is capable of some amazing graphical effects. Overall, we
just can’t wait to see what the Neverwinter Nights community comes up with when
they’ve got the game and its powerful tools in their hands!”
From Infogrames:
Neverwinter Nights redefines the electronic role-playing game genre using the
fully 3D BioWare Aurora Engine and the Third Edition of the Dungeons & Dragons
core rulebook, published by Wizards of the Coast, Inc. The game contains an
amazing 60-100 hour single player campaign that is also playable in multiplayer
mode. More than just a game, Neverwinter Nights breaks new ground as the first
complete role-playing system for the computer platform, allowing its players to
step into the shoes of the Dungeon Master to tell their own stories and create
their own adventures in the spirit of the exciting pen and paper original.
The PC version of Neverwinter Nights will ship to retailers before the end of
June. Linux gamers can anticipate the online release of the Neverwinter Nights
server at launch and the client program shortly afterward. Linux gamers will
still need the Windows version of the game to register at the Neverwinter Nights
community site (http://neverwinternights.com) and to import essential game
resources into their Linux server and game.
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