Gaming News - May 2006
Redmond, WA (May 30, 2006) - Nintendo today announced that in June it
will begin branding its more casual DS titles under the new Touch Generations
label.
From Nintendo:
The Touch Generations brand will include titles that
anyone can pick up and play, even with little or no experience with video
games. It represents one of the many ways that Nintendo is making it easy for
new demographics of people to be introduced to video games. Three new games,
including a second brain-training game, will be added to the Touch Generations
category in June.
"We remain committed to turning video games into an inclusive mass medium
that everyone can enjoy," says George Harrison, Nintendo of America's senior
vice president of marketing and corporate communications. "Touch Generations
will help novices and newcomers identify the fun and uniquely engaging
experiences that are available only on Nintendo DS."
These current and upcoming games will be identified by a distinctive logo,
and will help non-gamers and casual gamers quickly identify which games might
be appropriate for them. Touch Generations will be one element of Nintendo's
multimillion-dollar campaign to get more and more people interested in video
games.
The first seven titles in the Touch Generations brand include the
following upcoming games:
* Big Brain Academy (launches June 5): The second title in the
brain-training series tests players in five areas: thinking,
memorization, computation, analysis and identification.
* Magnetica (launches June 5): A simple puzzle game challenges players
to connect and eliminate like-colored marbles before they reach the
goal.
* Sudoku Gridmaster (launches June 26): This version of the wildly popular
puzzle grid features more than 400 sudoku puzzles, all of which were
hand-picked by the original creators of sudoku.
Touch Generations also will include the following already-released titles:
* Brain Age: Train Your Brain in Minutes a Day (launched April 17):
More than 5 million people around the world test their brains daily in
areas like math, counting, reading and memorization. Many purchasers
include older people who had never previously played a video game.
* Nintendogs (launched Aug. 22, 2005): The hugely popular puppy
simulation and communication program lets users pet their pups using the
touch screen and teach them commands using the microphone.
* Tetris DS (launched March 20): Nintendo's greatest characters team up
with one of the most popular puzzle games of all time.
* True Swing Golf (launched Jan. 23): In this realistic golf game, players
simply slide the stylus across the touch screen to strike the ball and
send it flying.
Touch Generations titles can be enjoyed by hard-core gamers and beginners
alike, as evidenced by the positive reviews the gaming media have given to
many of these titles. But as Nintendo adds new titles to the Touch
Generations category, the two groups will be able to come together and
identify their common ground.


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