Gaming News - May 2006
Los Angeles, CA (May 12, 2006) - CCP Games and Vivox today announced
that subscribers of EVE Online will soon have real-time, in-game voice
communication as the result of a technology integration agreement between the
two companies.
From CCP:
EVE players will be able to speak with each other in-game, create audio
conference channels for their gang, corporation or alliance, and start, leave or
rejoin voice conversations during game play without impacting game performance.
On-screen indicators will show the gamer which channels are monitoring audio
communications and which player within a channel is speaking. Players will also
have moderator privileges to kick, mute, ban and un-ban other players, all
synchronized with the rights of existing EVE moderator and user roles.
“Players of EVE are attracted by its unique role playing and space simulation
features,” said Hilmar V. Petursson, CEO of CCP. “But when players unite to form
corporations and alliances, the game’s dynamic, immersive experience really
comes alive. Now users will be able to talk, strategize, plot and negotiate
naturally with each other. To deliver this functionality to our subscribers, we
wanted a partner with expertise in delivering voice communications with a
simple, scalable and high quality solution so that we could focus on our core
expertise of building game content.”
Unlike other MMOGs, the entire EVE player base shares the same server cluster.
With Vivox providing the in-game voice services and managing the required
infrastructure, there are no resource implications that could impact game server
performance. This new feature will be a premium service option for game
subscribers and, because of itts tight integration into the game, ease of use,
and massive scalability, presents a tremendous improvement over burdening gamers
with maintainings their own voice servers with third party applications, as some
EVE player corporations and alliances currently do.
“With its concurrent users numbering in the tens of thousands, and the game’s
distinct depth and challenges, EVE is a stellar stage for our voice technology,”
said Vivox CEO Rob Seaver. “Adding real-time voice to a game like EVE makes for
an MMOG experience that grabs users and immerses them in game play that’s
challenging and entertaining, and creates a sense of community and camaraderie.
It’s this kind of technology that’s going to keep gamers heavily-invested in EVE
and excited about the future of MMOGs.”

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