Gaming News - May 2002
Bellevue, WA (May 16, 2002) - Sierra Entertainment, Inc., a studio of
Vivendi Universal Games, today announced development of the first expansion to
their real-time strategy game, Empire Earth. In development by Mad Doc
Software and due on store shelves this Fall, Empire Earth: The Art of Conquest
expands the scope of Empire Earth further into the future, allowing for
planetary conquest. The expansion pack offers a new Space Age Epoch that
covers the time period from 2200 to 2300 A.D., Earth's near future, and adds
three new single-player campaigns, unique units, buildings, special powers and
more to Empire Earth.
From Sierra:
Players have conquered new lands before, but this time to continue the
dominance of their civilization, they must cross the boundaries of space.
Empire Earth: The Art of Conquest includes three new single-player campaigns
set in ancient Rome, the Pacific Theater of World War II, and Asia in the 24th
century. In addition, each of the 21 pre-designed civilizations in the game
gains a unique special power, building, or unit. Examples include: the Kingdom
of Italy's Metallurgy power, which allows them to pay building costs with gold
or iron interchangeably; Great Britain's S.A.S. unit will be able to plant
demolitions and swim across water; and the United States' market building will
allow that civilization to trade abundant resources for scarce ones.
In Empire Earth: The Art of Conquest, gamers can become the greatest
conqueror of all time by creating, building, and leading a civilization to
transcend the ages - from the discovery of fire, to flight, to the next
frontier: space. From Prehistory to the Space Age of the 24th Century, Empire
Earth serves up gaming on an epic scale. Empire Earth and Empire Earth: The Art
of Conquest cover over 500,000 years of human history, from the discovery of
fire to the laser battles of the future. Each player takes control of a
fledgling civilization and strives to forge the greatest of all empires.
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