Gaming News - April 2004
Los Angeles, CA (April 26, 2004) - Vivendi Universal Games (VU Games)
today announced development of Empire Earth 2. The is in development by Mad Doc
Software and is due for release in the first half of 2005.
From VU Games:
Empire Earth 2 will build upon the formula of its predecessor by adding
features requested both by casual game players interested in a brief spin
through history and by more hard core gamers who demand a real-time strategy
game that will challenge them for dozens, if not hundreds, of hours.
More information about Empire Earth 2 can be found at
www.empireearth.com.
“Empire Earth was a tremendous worldwide success for us, but we aren’t resting
on our laurels for Empire Earth 2,” said Michael Pole, VU Games’ Executive
Vice-President, Worldwide Studios. “We are going to great lengths to ensure that
the sequel is in every way a worthy successor that builds upon the Empire Earth
franchise.”
Empire Earth 2 will build upon the success of its predecessor by adding unique
units, powers, leaders, and inherent bonuses to all of the game’s 14 different
civilizations. Cities, territories, and borders in Empire Earth 2, often treated
as “eye candy” in other real-time strategy games, will factor into game play and
be treated as tradable resources much like they are in the real world. The
game’s artificial intelligence will be more reactive, dynamic, and variable than
its predecessor’s, able to adapt to human opponents in ways that are more
engaging for the player. And, for the first time in the Empire Earth series,
ambient weather and seasons like fog and snowfall will affect game play, forcing
players to adapt their strategies to the changing environment.
In addition, significant focus has been placed on casual gamers who often become
frustrated by difficult and arcane videogame features. Empire Earth 2’s citizen
manager system simplifies the player’s job of assigning citizens to movement and
harvesting tasks. A new, more intelligent formation system will offer attack
bonuses, allow for easier navigation across maps, and reduce the occurrence of
“furball combat,” an unfortunately common and confusing real-time strategy game
element that can frustrate gamers. And the game’s streamlined research system
better mimics the actual development of technology and alleviates the need to
micro-manage the game during heated combat.
Empire Earth 2’s multiplayer features will be no less revolutionary. The game’s
new Crown System will provide temporary, but potent, rewards for players who
demonstrate excellent military, economic, imperialistic, or cultural ability. A
war planning screen will help teammates coordinate their efforts by allowing
them to use a map of the world to diagram troop movements. Multiplayer
competition will feature nine different game types, including new additions to
the series such as “Hot Spots,” which forces gamers to capture and hold
positions of strategic importance. Lastly, Empire Earth 2 will include popular
player-requested features like recorded games, improved tournament support,
multiplayer co-operative scenarios, and advanced statistics reporting.
In the Empire Earth series, gamers can become the greatest conqueror of all time
by creating, building, and leading a civilization to transcend the ages. From
the discovery of fire, to flight, to the technological frontiers of the future,
Empire Earth 2 will serve up gaming on an epic scale. Each player will take
control of a fledgling civilization and strive to forge the greatest of all
empires.
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