Gaming News - April 2003
Montreal, Quebec (April 23, 2003) - Publisher Strategy First Inc.
released the World War II Frontline Command playable demo for the North American
market today.
From Strategy First:
The year is 1944 and as Allied forces prepare for the D-Day invasion, your
squads of elite paratroopers land in occupied France to disrupt the entrenched
Axis forces. Utilizing a fully realized 3D engine, this action strategy title
offers gamers incredibly realistic visuals, coupled with a highly advanced AI
system, which allows for intelligent and adaptive game play. Such is the level
of depth and detail, the game features a ‘Hearing’ system, where units not in
‘Line of Sight’ can be detected if they are within hearing range. It also
features an advanced ‘Morale’ system, where units’ confidence in battle is
varied by the situations and decision of the commanding officer – YOU!
With over 23 historically accurate units per side and 25 single player
missions, the war effort does not end there, as all 25 missions, plus 10 unique
missions are available for multiplayer via LAN and the Internet using GameSpy.
Using real World War II archive footage and a professionally orchestrated audio
score and effects, players are immersed into the heart of the action, as machine
gun bullets ricochet off stone walls and the thunderous explosions of mortar
fire echoes across the battlefield.
World War II Frontline Command will be released in May 2003. For more
information on the game, please visit
www.strategyfirst.com
or
www.bitmap-brothers.co.uk.
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