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Gaming News - April 2003


Montreal, Quebec (April 23, 2003) - Publisher Strategy First Inc. released the World War II Frontline Command playable demo for the North American market today.


From Strategy First:

The year is 1944 and as Allied forces prepare for the D-Day invasion, your squads of elite paratroopers land in occupied France to disrupt the entrenched Axis forces. Utilizing a fully realized 3D engine, this action strategy title offers gamers incredibly realistic visuals, coupled with a highly advanced AI system, which allows for intelligent and adaptive game play. Such is the level of depth and detail, the game features a ‘Hearing’ system, where units not in ‘Line of Sight’ can be detected if they are within hearing range. It also features an advanced ‘Morale’ system, where units’ confidence in battle is varied by the situations and decision of the commanding officer – YOU!

With over 23 historically accurate units per side and 25 single player missions, the war effort does not end there, as all 25 missions, plus 10 unique missions are available for multiplayer via LAN and the Internet using GameSpy. Using real World War II archive footage and a professionally orchestrated audio score and effects, players are immersed into the heart of the action, as machine gun bullets ricochet off stone walls and the thunderous explosions of mortar fire echoes across the battlefield.

World War II Frontline Command will be released in May 2003. For more information on the game, please visit www.strategyfirst.com or www.bitmap-brothers.co.uk.


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World War II: Frontline Command


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