Gaming News - April 2003
Montreal, Quebec (April 3, 2003) - Publisher Strategy First Inc and
developer The Bitmap Brothers have announced an agreement to bring World War II:
Frontline Command to the North American gamer in May 2003.
“We are very pleased to be publishing a game from the distinguished Bitmap
Brothers, who have a reputation for being a top quality development studio, ”
says Steve Wall, Vice President Acquisitions for Strategy First. “World War II:
Frontline Command is a perfect fit for SFI's lineup and we're looking forward to
bringing another outstanding strategy title to the market, as well as fostering
a long relationship with Bitmap Brothers.”
From Strategy First:
The year is 1944 and as Allied forces prepare for the D-Day invasion, your
squads of elite paratroopers land in occupied France to disrupt the entrenched
Axis forces. Utilizing a fully realized 3D engine, this action strategy title
offers gamers incredibly realistic visuals, coupled with a highly advanced AI
system, which allows for intelligent and adaptive game play. Such is the level
of depth and detail; the game features a ‘Hearing’ system, where units not in
‘Line of Sight’ can be detected if they are within hearing range. It also
features an advanced ‘Morale’ system, where units’ confidence in battle is
varied by the situations and decision of the commanding officer – YOU!
With over 23 historically accurate units per side and 25 single player
missions, the war effort does not end there, as all 25 missions, plus 10 unique
missions are available for multiplayer via LAN and the Internet using GameSpy.
Using real World War II archive footage and a professionally orchestrated audio
score and effects, players are immersed into the heart of the action, as machine
gun bullets ricochet off stone walls and the thunderous explosions of mortar
fire echoes across the battlefield.
KEY FEATURES of World War II: Frontline Command:
- A varied and interesting script for background detail and mission
briefings. Debriefings are also awarded to the player upon the successful
completion of a mission.
- 6 cut scenes using real WWII archive footage, including rare color
footage, which provide an informative and historical update between sub
campaigns.
- Professionally orchestrated audio scores: authentic, positional sound
effects and professional voice actor recordings.
- Intelligent and adaptive AI system that reacts to your strategy as you
play, counterattacking, finding and firing from cover, utilizing captured
artillery guns and deploying infantry within buildings wherever possible. The
AI will retreat when necessary to rearm or heal their forces as you play.
- Features a “Hearing” system whereby enemy units that are within range but
not in Line Of Sight can be detected if they are heard by the player’s units.
- An advanced “Morale” system that is comprehensive but insightful in
nature; battlefield troops report back differently depending on their morale
level. The morale system also influences the style and actions of the units in
play; “Heroic” actions can be performed when morale is high, for example.
- 25 Single Player missions that can be played either as a 12-mission
“Recruit” campaign or a 20-mission, non-linear “Veteran” campaign whereby your
actions influence what occurs in forthcoming missions. You will travel from
the west coast of Europe in 1944 right through to Hitler’s Eagles Nest at
Berchtesgarden high within the Bavarian Alps in 1945.
- Multiplayer support is included for up to 4 players via LAN and the
Internet using GameSpy, and offering a variety of game styles. There are 10
specific multiplayer maps and the 25 single player maps can be played upon
making 35 in total. Players can create custom armies from either Allied or
Axis sides in multiplayer mode.
- 23 real-life, command able WWII units per side, featuring historically
accurate hardware, with a maximum 200 units per map.
World War II: Frontline Command will be released in May 2003.
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