Gaming News - April 2002
Santa Clara, CA (April 29, 2002) - Analog Devices, Inc.
today announced that its advanced audio rendering technology,
SoundMAX SPX, has been incorporated into Fox Interactive's new PC game Die Hard:
Nakatomi Plaza, developed by Piranha Games of Vancouver, Canada. SoundMAX
SPX's "animated audio" -- interactive, event-driven sounds that respond to game
physics, environmental variables and user input - allows for hyper-realistic
audio as the player navigates through 40 floors of under-construction office
space. Co-published by Fox Interactive and Vivendi Universal Interactive, Die
Hard: Nakatomi Plaza shipped to stores last week.
"Creating a game to match the intensity of the Die Hard film series was a great
challenge," said Russ Bullock, president of Piranha Games. "SoundMAX SPX allowed
us to create individual audio effects and unique sounds for every single surface
and footstep pattern in the game. It's really quite impressive and it will bring
players further into this action-packed world."
"SoundMAX SPX has many different qualities and applications, so it's always
exciting to see how developers choose to utilize it," said Beth Doherty,
director of business development, Analog Devices, Inc. "The dynamic, realistic
audio that permeates through Die Hard: Nakatomi Plaza is a credit to the amazing
work of the Piranha audio team."
"The Die Hard film series was one of the most explosive, and popular, in movie
history, and SoundMAX SPX is helping bring the movie's audio fireworks from the
big screen to the computer screen," said Ivo Gerscovich, director of strategic
alliance for Fox Interactive. "When every footstep can mean a player's ultimate
success or defeat, it is vital that the game has an audio solution that provides
the best sound possible; Analog Devices' SoundMAX SPX delivers."
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