Gaming News - April 2002
Montreal, Quebec (April 9, 2002) - Strategy First and Paradox
Entertainment announced today that they will be releasing Crusader Kings, a
strategy game based on the Europa Universalis engine, in Fall 2002.
"With the success of Europa Universalis I and II, we couldn't be happier
to be working with Paradox again, this time on Crusader Kings, "says Steve
Wall, V.P., Business Development for Strategy First. "Based on the Europa
engine, Crusader Kings will maintain the same quality of gameplay and extend the
scope of the game even further."
"Crusader Kings adds another piece to the puzzle we started to lay with
Europa Universalis. Now the amazing period of templars and dynastic
empire-building will be explored with the same depth and detail. We are also
pleased that Strategy First has so much confidence in our game line" says
Theodore Bergquist, CEO of Paradox Entertainment.
From Strategy First:
Reenact the crusades, defend against the Mongol onslaught and form feudal
nation states in Europe! Achieve victory through diplomacy, resource management
and medieval warfare Crusader Kings focuses on the feudal kingdoms of medieval
Europe in the time period of 1066-1419 A.D. The game map begins in Europe
stretching to the Urals in the East and including parts of Persia, the Arabian
Peninsula, as well as the Coast of North Africa.
Unlike Europa Universalis, Crusader Kings is a simulation of a medieval
feudal society, involving laws, commissions and religious influences. Playable
nations consist of Christian monarchies, principalities and empires, from which
players choose between Knight Templars, Knights of St. John, The Teutonic Order,
The Order of Calatrava and The Order of Santiago. With Feudal lords and bishops
that rule the various provinces, players must amass as much prestige and wealth
as possible to obtain a powerful dynasty. They must defend their territory, by
using the evolutionary combat system that simulates the various styles of
combat, from the basic rudimentary style to the more advanced techniques of that
time period. Contrary to Europa Universalis, honor and power are more important
to a player than the expansion of the nation's borders.
To add to the game's longevity, the development team has added another
exciting feature that provides players with the ability to save games and
convert them into Europa Universalis II. With this feature, players can extend
their game into the later centuries by simply exporting their files into their
Europa Universalis II game.
For more information, log onto www.paradox-entertainment.com
or www.strategyfirst.com.
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