Gaming News - March 2007
Newport Beach, CA (March 20, 2007) - inXile entertainment and In-Fusio
announced today an agreement for the development and distribution of a new
mobile version of the game Line Rider.
From inXile:
Anticipated for worldwide release in September 2007, Line Rider Mobile will
allow mobile players to share their Line Rider tracks on
www.official-linerider.com,
alongside tracks from the PC and Nintendo versions of the game. Players will
also have the capability to instantly share their tracks by sending them
wirelessly to other handsets. Boštjan Cadež, the creator of Line Rider recently
won a Game Developers Choice Award for Innovation for his work on Line Rider.
The Game Developers Choice Awards are the premier accolades for peer-recognition
in the digital games industry, celebrating creativity, artistry and
technological genius. The award was given at the Game Developers Conference in
San Francisco on March 6, 2007, the biggest international event in game
creation.
“Line Rider is a perfect application for mobile,” said Frank Keeling, chief
executive officer of In-Fusio. “It’s fun, simple, addictive and viral. We look
forward to expanding the robust Line Rider community to mobile phones throughout
the world.”
“Expanding Line Rider to mobile phones is a natural fit for this game,” said
Brian Fargo, chief executive officer of inXile entertainment. “Line Rider has
great ‘pick up and play’ abilities, which translates perfectly into mobile
gaming. Players will be able to create and show-off their tracks anytime and
anywhere.”
Created in September of 2006, Line Rider was an immediate online phenomenon,
with over 15 million downloads within a three month period and thousands of
videos posted on YouTube.com showing off users “custom” Line Rider tracks. In
December of 2006 inXile entertainment announced that they had bought the
exclusive rights to Line Rider and plan to release Nintendo Wii and Nintendo DS
versions of Line Rider in 2007.
Line Rider allows players to construct their own track filled with as many
ramps, hills, and jumps as they can imagine utilizing a pencil tool. Once the
player is done creating their course, they can send a virtual sledder down the
route until he wipes out. The possibilities in Line Rider are only limited by
physics and the player’s imagination with an almost endless number of variations
and replay


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