Gaming News - March 2007
San Mateo, CA (March 2, 2007) - Capcom today announced that an update
to Lost Planet is now available via Xbox Live.
From Capcom:
This latest update adds on enhancements to the multiplayer game as well as a
few fixes that address minor bugs/exploits that were discovered post-release.
Updates:
- In the pre-game lobby, a country flag icon will be shown next to the
Gamertag of each player. This will be especially helpful for determining
location of the match host.
- In the pre-game lobby, an icon will be added next to each player’s
Gamertag, indicating connection strength.
- In Team Elimination, Post Grab and Fugitive modes, an indicator will be
added next to the Gamertag of the person who is speaking.
- At the post-match Results screen, an indicator will be added next to the
Gamertag of the person who is speaking.
- At the post-match Results screen, Gamertags of the players who have left
the session will be grayed out.
- Points awarded to Fugitive for killing a Hunter reduced 75% (only 25% of
original point total awarded)
- Additionally, the update will prevent players from playing together when
network conditions are too bad and likely to cause extreme lag. This will
prevent the following kinds of issues from occuring:
- Multiple fugitives in Fugitive matches when there should be only one
- Invisible players during matches
- Player info shown on Results screen for players who did not play in the
match
Bug Fixes:
- Sometimes in Fugitive mode there would be multiple Fugitives instead of
just one -- Fixed
- Occasionally, if an error occurred on the lobby screen, another lobby
screen would be displayed on top of it -- Fixed
- Sometimes when there was a long delay/lag, the game would hang at the
transition screen going from the lobby to the game and then reboot -- Fixed
- Sometimes when there was a long delay/lag, depending on the console,
certain players in the match would become invisible for the duration of the
match -- Fixed
- Sometimes post-match Results screens would show players who did not
participate in the match -- Fixed
- Starting a taunt animation during a reload shortened the reload time as an
exploit -- Fixed
Please note that network slowdown and lag is affected by each individual’s
internet connection and setup.


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