Gaming News - March 2006
Fairfax, VA (March 16, 2006) - Mythic Entertainment today announced
Warhammer Online: Age of Reckoning (WAR) and released some details on the game.
From Mythic Entertainment:
Based on
Games Workshop’s popular Warhammer fantasy world, “WAR” features next
generation Realm vs. Realm (RvR) gameplay that integrates PvP and PvE
combat into a single seamless experience. The game is scheduled for release in
2007 on the PC.
“’WAR’ is coming!” proclaimed Mark Jacobs, President and CEO at Mythic
Entertainment. “We’re well into our first year of intensive design and
development on the game that we believe will usher in the next generation of
truly great MMO’s. With our expertise in RvR and a rich fantasy setting that is
in a perpetual state of conflict, ‘WAR’ promises to be a game unlike any
other.”
“The core concept behind ‘WAR’ is simple – war is everywhere,” explains Lance
Robertson, Producer of “Warhammer Online: Age of Reckoning.” “This world,
dominated by force of arms and magic, provides a wonderfully rich setting for
an MMO. Our game will give player entrance into this world to experience the
epic nature of war and the glory of battle. Every aspect of the game, including
PvE content, is geared towards the greater war in some important way.”
To learn more about “WAR,” visit the game’s newly redesigned website:
www.warhammeronline.com. Sign up
for the monthly newsletter to receive
exclusive stories, art, and game information, as well as a chance to take part
in the game’s beta test.
About the Age of Reckoning
It is a desperate time for the Emperor. A terrible Chaos Plague defiles his
lands, ravaging the populace and weakening his armies. Meanwhile, the Dwarf
holds in the nearby World’s Edge Mountains have come under siege by a massive
greenskin horde. Honor-bound by an ancient oath, the ruler of the greatest
nation of men in the Old World has dispatched several regiments to assist the
embattled Dwarfs, further depleting the Empire’s already thin defenses.
In this dark hour, a new threat appears. Under a sky darkened by a crimson
eclipse, a great warhost erupts from the wastelands of the north. Bearing the
banner of Tzeentch, Changer of the Ways, the army of Chaos marches south for
the borders of the Empire, crushing everything in its path.
With the Dwarfs fighting desperately to slow the ferocious greenskin “Waaagh!”,
the Emperor realizes that his only hope of defeating the encroaching legions of
Chaos lies with the High Elves of Ulthuan. Upon receiving the Emperor’s dire
plea for help, Finubar, Phoenix King of the High Elves, sets sail at the head
of a mighty fleet of warships laden with battalions of High Elf warriors.
No sooner have the Elven fleet weighed anchor in the Imperial capital of
Altdorf, when word comes of a new menace: the vile Dark Elves have invaded the
island of Ulthuan! It now becomes terribly clear to the Phoenix King, the
Emperor and the High King of the Dwarfs that a vast conspiracy is at work. In
his heart, Finubar knows that only Malekith, Witch King of Naggaroth and Lord
of the Dark Elves, could orchestrate such a plot. He is not mistaken.
Months earlier, Malekith’s seers had foretold the coming attack on the Empire
by the forces of Chaos. The Lord of Naggaroth moved swiftly to capitalize on
this rare opportunity. Using his formidable arcane powers, Malekith forged
amulets of dark magic and gifted them to the leaders of the most powerful Orc
tribes in the greenskin lands. Within each talisman were bound potent spells to
greatly increase the strength and fortitude of the Orcs, but the treacherous
Witch King secretly included one additional spell - a spell of command that
compelled the tribal warriors to unleash their boundless aggression on the
mountain holds of the Dwarfs. The cunning Lord of the Dark Elves knew that if
the Emperor could not rely on his Dwarf allies for help, he would have no
choice but to call upon the High Elves.
Mere hours after Finubar’s war fleet had set sail for the Old World, Malekith
launched a massive invasion against the island home of his hated kin. Scores of
Black Arks descended upon the vulnerable lands of the unsuspecting High Elves.
Rank upon rank of Naggaroth’s fiercest warriors belched forth from their dark
depths, and with them came nightmarish beasts and terrifying engines of war.
Surrounded on all sides by fearsome adversaries bent on their annihilation,
the
leaders of the Dwarfs, the High Elves and the Empire forge a pact to fight
together as one power. The Alliance of Order is born, and its members swear an
oath never to lay down their swords until their enemies are destroyed.
Now, the greatest armies ever assembled collide in an epic war pitting the
forces of darkness and destruction against a stalwart alliance of men, Elves
and Dwarfs. A new age is dawning in the world of Warhammer. It is an age of
bitter rivalry and lethal conflict, of vile treachery and legendary heroism.
This is the Age of Reckoning.


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