Gaming News - March 2004
Mesquite, TX (March 16, 2004) - QuakeCon today released details on their 2004 convention.
From QuakeCon:
Pack the car, buy the airline ticket, or get a new pair of walking shoes -
just do whatever it takes to be at QuakeCon 2004. The 9th annual QuakeCon video
game festival and tournament storms into town August 12-15 at the Gaylord Texan
Resort & Convention Center in Grapevine, Texas. This annual fan pilgrimage to
the largest, most awe-inspiring North American LAN event will be a four day
adrenaline-pumping party with 5,000 of your closest friends. With 24 hour-a-day
entertainment, action, and activities QuakeCon is open to video game fans
worldwide completely free of charge. First-come, first-serve online registration
for QuakeCon 2004 will begin at 9:00 PM EST on Wednesday, April 14 at
www.quakecon.org.
"QuakeCon is the Woodstock of gaming, with thousands of fans from around the
world coming together for 4-days of non-stop competition, parties, and just
hanging out with friends," said Todd Hollenshead, CEO, id Software. "QuakeCon
attendees expect the biggest and best -- they won't be disappointed. There
simply is no equal."
The new venue will house the largest-ever BYOC (Bring Your Own Computer) area
accommodating 3,000 players, an increase of 1,000 seats from last year's packed
house of 2,000.
The four-day event will erupt with contests, workshops, hardware and software
demos/exhibits, give-aways, loud parties and white-knuckle tournament action -
attracting top players from around the globe. To reserve a room, call the
Gaylord Texan at 866-782-7897. To receive special negotiated room rates of $109
for single or double occupancy and $119 for triple or quad occupancy, QuakeCon
attendees should inform the reservation desk that they'll be at the hotel for
QUAKECON. Additional information regarding the Gaylord Texan Resort & Convention
Center is available at
www.gaylordhotels.com/gaylordtexan.com.
About QuakeCon:
QuakeCon began in 1996 as a LAN party dedicated to fans of id Software's games,
and has grown to include QUAKE®, QUAKE II®, QUAKE III Arena®, QUAKEIII: Team
Arena(tm) and Return to Castle Wolfenstein®. It was created by gamers as a way
to meet with online friends in person, get to know the developers of the games
they crave, talk shop with industry leaders and compete against the best players
in the world. Although sponsored by id Software and other industry-leading
software and hardware manufacturers, QuakeCon continues to be planned and
operated by a dedicated group of 30 year-round volunteers, and nearly 200
on-site volunteers. As originally conceived, QuakeCon remains an event for
gamers, by gamers, and enjoys continued success, growing from a small gathering
of 150 players in 1996 to more than 4,000 in 2003.