Gaming News - March 2003
Redmond, WA (March 12, 2003) - Sierra today announced the availability
of a new patch for No One Lives Forever 2 that includes new multiplayer modes.
From Sierra:
To: UNITY Operatives
From: UNITY Headquarters
Date: October 1, 1968
Mission: Doomsday Device
It seems that our top UNITY operative, Cate Archer, has uncovered a top secret
H.A.R.M. weapon called the Doomsday Device. This weapon could bring about total
devastation of UNITY operatives if completed and activated.
You are being called upon to gather a team of UNITY operatives and keep H.A.R.M
from completing and activating this Doomsday device. Do whatever it takes and
good luck.
Signed,
Bruno Lawrie
Temporary Director of UNITY
The Doomsday mod is here! Now you can gather a team of UNITY operatives to keep
the opposing team from completing and activating the Doomsday Device. Be sure to
download the latest No One Lives Forever( 2: A Spy in H.A.R.M.'s Way( patch that
contains the two NEW multiplayer mods - Team Deathmatch and Doomsday.
The patch is available NOW for download...
Be sure to download the latest NOLF2 patch at ftp://ftp.vugames.com/pub/sierra/nolf2/updates
If you have any questions, be sure to drop me a line at sarita.churchill@vuinteractive.com
or you can call me at 425-638-5110.
Details of the NOLF2 1.3 Patch:
New Features:
* Added Team Deathmatch and Doomsday MP modes. Please see the section of this
labeled "Multiplayer Modes" for more information.
* Added ability for hosts to specify score values for tags, frags and other
mode-specific actions.
* Added FX to weapon respawn locations.
* Added the Server name and IP to system menu when connected to a remote host.
* Added the server name to client score screens.
* Added the ability for hosts to restrict any weapon, ammo type or gear item
from the game.
* Added functionality to select custom mods and resources from the launcher.
Gameplay Tweaks:
* Added a 30 second countdown timer for multiplayer games with a time limit set.
* Increased multiplayer headshot damage somewhat.
* Increased the max deathmatch score limit to 100.
* Increased the max deathmatch time limit to 60.
* Lowered the splash damage radius of micromissiles somewhat.
* Increased the damage and accuracy of the Gordon SMG.
* Removed snowmobile radar icons from deathmatch to reduce radar clutter.
* Fire bolts have been improved! They now cause mild splash damage and leave
behind a residual flame that will burn anyone who walks through it.
* Player bodies in co-op mode now fade to searchable backpacks.
Bug Fixes:
* Fixed a bug that would cause the game to crash when launching standalone
server from within the game.
* Fixed several memory leaks and crashes that were causing instability in
dedicated servers and problems with load times in singleplayer.
* Improved singleplayer quickload times by 33-50% (Depending on level).
* Fixed the bug that was preventing the player from automatically un-holstering
their weapon after dismounting a snowmobile.
* Fixed a bug that was preventing minimum spec machines from performing well as
dedicated servers. Bandwidth limitations still apply.
* Fixed problems with camera rotation after slipping on a banana.
* Coop: Players should no longer automatically fire their weapon after being
revived if they were firing when they died.
* Coop/Team modes: Added the ability to remove your revivable body (but the
respawn timer remains)
* Hats and other player model attachments should no longer appear before the
player is actually in the game.
* Electrical darts now properly display their FX when they hit a surface.
* The T3 and custom bandwidth options for Internet servers now work
correctly. Please see the updated serverreadme.txt in your main Nolf2
installation folder for details on setting custom bandwidth.
* Fixed the bug where bananas would "detonate" on bodies and backpacks.
* Players already affected by non-lethal damage cannot be tagged again until 2
seconds after the effect wears off.
* Characters should no longer have weird pitch angles when they slip on a banana
or are sleeping.
* Players under the influence of poison, fire and glue damage will animate
normally if they fire a weapon.
* Co-op: Players on snowmobiles when a game is saved will be standing next to
them in loaded games. This fixes problems with unusable snowmobiles if some
players don't rejoin.
* Fixed a bug where zooming out after targeting a player sometimes left the
player's name onscreen.
* Fixed a bug preventing joysticks from being disabled.
« Back to last page · News Page »

|