Gaming News - February 2007
Sunnyvale, CA (February 1, 2007) - Capcom today released details on
the upcoming update for Lost Planet.
From Capcom:
In our continuing efforts to respond to the needs of the Lost Planet
community, the development team is currently preparing an update that will add
additional multiplayer features, as well as fix a few minor bugs/exploits
discovered post-release. The multiplayer features are being added by the team to
address requests from players and should help players find matches with
appropriate connections as well as foster better community by helping players
identify each other by voice as well as Gamertag.
This update is currently slated to go live for all Lost Planet players around
the globe on or about March 9.
Lost Planet Updates
- In the pre-game lobby, a country flag icon will be shown next to the
Gamertag of each player. This will be especially helpful for determining
location of the match host.
- In the pre-game lobby, an icon will be added next to each player’s
Gamertag, indicating connection strength, speed and rating.
- In Team Elimination, Post Grab and Fugitive modes, an indicator will be
added next to the Gamertag of the person who is speaking.
- At the post-match Results screen, an indicator will be added next to the
Gamertag of the person who is speaking.
- At the post-match Results screen, Gamertags of the players who have left
the session will be darkened.
Bug Fixes
- Sometimes in Fugitive mode there would be multiple Fugitives instead of
just one -- Fixed
- Occasionally, if an error occurred on the lobby screen, another lobby
screen would be displayed on top of it -- Fixed
- Sometimes when there was a long delay/lag, the game would hang at the
transition screen going from the lobby to the game and then reboot -- Fixed
- Sometimes when there was a long delay/lag, depending on the console,
certain players in the match would become invisible for the duration of the
match -- Fixed
- Sometimes post-match Results screens would show players who did not
participate in the match -- Fixed
- Starting a taunt animation during a reload shortened the reload time as an
exploit -- Fixed


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