Gaming News - February 2006
Reykjavik, Iceland (February 7, 2006) - CCP Games today announced that
EVE Online has reached 100,000 active game subscribers.
From CCP Games:
“The momentum of EVE Online is accelerating globally,” said Magnus Bergsson,
CMO of CCP Games. “The growth of the game’s popularity within the MMOG genre has
become especially evident in highly competitive markets such as the US and
Western Europe, and we fully expect to carry that momentum into China’s game
market later this year.”
EVE Online has distinguished itself within the industry by setting the world PCU
(Peak Concurrent Users) record in a persistent, single game universe, currently
at 23,178 users. The game also utilizes a time-based leveling system, in which
the progression of player abilities is independent of the time spent in-game.
“The key to success in this industry is providing content that promotes
immersive longevity,” said Nathan Richardsson, Senior Producer of EVE Online.
“Time-based skill advancement evens the playing field between new and veteran
players, and our model of providing free game expansions to subscribers ensures
that the player experience always stays fresh and continues to evolve.”
Later this month, CCP Games will complete the implementation of a total overhaul
of EVE Online’s hardware infrastructure, featuring 64-bit architecture provided
by IBM. The state-of-the-art hardware will more than double the capacity of the
existing game universe and provide significant improvements to in-game
performance, particularly during peak server usage.
“Our ongoing partnership with IBM and investment in their technology reflects
our commitment to the single game universe standard that has put us here,” said
Hilmar Pétursson, CEO of CCP Games. “To meet the increased demands of a rapidly
growing subscriber base, we will continue to scale our infrastructure to allow
for future growth and to continue providing a high-quality gaming experience for
all of our customers.”


|