Gaming News - February 2005
Dover-Foxcroft, ME (February 17, 2005) - Battlefront.com today
announced that they will be publishing T-72: Balkans on Fire! in North America.
From SEGA:
T-72: BALKANS ON FIRE! is a groundbreaking new TANK SIMULATION by Russian
game developers IDDK/Crazy House. Set in the violent period of civil wars in
Yugoslavia from 1991 to 1995, it puts the player as a Russian volunteer tank
commander right into the turret of some of the best tanks the Russians built
the T-72B, the T-55A and the T-34-85.
Battlefront.com, Inc., an independent, internet-based publisher and developer of
war and strategy games and home to one of the webs largest war and strategy
game communities, and IDDK, one of the leading Russian development and
publishing houses, disclosed today that they have signed an exclusive agreement
to bring the groundbreaking new tank simulation T-72: BALKANS ON FIRE! to the
market.
The game will not be sold in stores, but will only be available via mail order
from www.battlefront.com. T-72: BALKANS ON FIRE! is already in beta stage, and
is scheduled for a release in the second quarter of 2005.
STATEMENTS
Dmitri Demenchoock, Chief of Game Department for IDDK Group, producer:
"When we presented the alpha version of "T-72: Balkans on fire!" to the public
for the first time in February 2004, one of the Russian journalists said: "It's
generally believed that tank-sims are dying out. The niche for sims is too small
and publishers are not interested in publishing them. What do you think?
I promptly replied then that this belief would be no reason for us not to
continue making tank sims. The reason is simple: we dont do it just for money,
we do it because we like what we do. Well, obviously it looked like mere bravado
back then. Later, after meeting Battlefront.com, I understood that I wasn't just
brave, I really was right! It seems that Battlefront.com has indeed found a way
to turn "small niche" or "publisher's scepticism" into actual advantages.
Advantages which developers of "dying" titles can use to continue doing what
they love to do most! Without the skepticism of mass market publishers. How?
Well, you better ask them. We did ask, understood and are already now exploring
new possibilities in what is a very smooth, fun and productive collaboration
right from the start. "T-72 Balkans on Fire!" has been conceived as not only a
combat game, but also as a game to combat traditional publishers! We put great
efforts into making a credible combat simulation with attractive graphics and
fun gameplay. We collected invaluable experience and are going to use it to dive
even deeper into the niche of realistic war games and simulations with the help
and support from Battlefront.com.
To all those who love tanks and tank simulators we now can say: the tankless
times are over, meet T-72, and stay tuned - this theme is to be continued."
Charles Moylan, co-founder of Battlefront.com:
The time for a realistic, fun, detailed, and last but not least beautiful to
look at tank combat simulation is way overdue. So when IDDK approached us with
their proposal to publish T-72: Balkans on Fire!, and we got to see the first
samples of the game, we were thrilled! Thrilled about the depth of the
simulation, the absolutely stunning graphics and physics engine, and the
realistic yet playable simulation of modern tank warfare. The time for a
realistic, fun, and detailed tank combat simulation is right now!
GAME FEATURES
T-72 Balkans on Fire! uses a powerful and stunning 3D and physics engine to
produce state of the art effects and realism. Below is a lost of some of what
awaits you inside!
Three types of playable tanks modelled: T-34-85, T-55A and T-72B Control
individual crew stations (Commander, gunner or driver) Wide variety of armored
vehicles included as well as infantry, artillery, engineering vehicles,
helicopters and trucks Command attached units (infantry and armor) up to a
full tank platoon Mechanized infantry can be transported inside trucks and
APCs and on tank hulls Detailed modelling of each vehicles fire control
systems, main and secondary weapons, ammunition types, engine management and
transmissions, starting and driving procedures Realistic night vision combat
capabilities realistically modelled low light level and infrared sights More
than 70 types of buildings and installations that can be damaged or destroyed
Over 40 types of plants, trees and grass sway in the breeze High-quality
modelling of water surfaces and amphibious vehicle capabilities 5000+ polygons
per vehicle including detailed bump mapping Scalable realism settings
Powerful mission and structure editor available LAN Network and Online
multiplayer
Advanced Physics and Environmental Game Engine o Vast open spaces with draw
distances of more than 2 km o Topographic height differences on maps of up to
800 m o Realistic passage of time transitions (day changes to night) o Dynamic
weather and environmental effects: smoke, fog, rain, rainbows, dust, wind
effects o Deformable terrain shell holes and trenches dug out in real time o
Destroyable structures, vehicles and vegetation o Clouds cast shadows o Optical
lens flares and sun glare effects o Realistic ballistics wind effects, shell
aerodynamics and flight characteristics, barrel wear and droop o Shell impact
angle calculations o Detailed armor penetration results o Post-penetration shell
path and damage assessments o High Explosive fragmentation dispersal
calculations o Realistic vehicle and structure collision detection and damage o
Individual internal and external vehicle system damage modelling including track
damage, engine overheats, fuel leaks, turret jams, crew casualties, bailouts and
more DirectX - 9.0b
For more information on T-72: Balkans on Fire!, please visit:
www.battlefront.com/products/t72.
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