Gaming News - January 2003
Redmond, WA (January 22, 2003) - Microsoft Game Studios today
announced that Rise of Nations, the latest real-time strategy game from
game developer Brian Reynolds, will ship to stores in North America on April 22
and to most of the rest of the world in May.
From Microsoft:
Poised to reinvent the genre, Rise of Nations allows players to overwhelm
opponents with military might, or to apply the tried-and-true art of diplomacy
to campaign over 6,000 years of history from the Ancient Age to the Information
Age -- and ultimately, to achieve global prominence.
Developed by Big Huge Games, Rise of Nations combines the epic scope and
depth of traditional turn-based strategy games with the pulse-pounding thrill
and speed of RTS games, providing unprecedented excitement while maintaining
rich gameplay. The game allows players to create new cities, improve their city
infrastructure and expand national borders. Players have the option to win
through military might using everything from slingers, cannons, musketeers,
tanks, aircraft carriers to nuclear missiles, or corner the market on key
commodities, and wheel and deal with 18 highly diverse and unique nations. Rise
of Nations also features innovative approaches to gameplay through features such
as national borders, spies, generals and flank attacks.
In addition to streamlined and fast-paced multiplayer games, Rise of Nations
also features the in-depth Conquer the World campaign, which allows gamers to
expand their empire across the globe as they face a variety of tactical
challenges on the road to global domination. More information on Rise of Nations
can be found at the official Rise of Nations website:
www.microsoft.com/games/riseofnations
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