Perimeter: Emperor’s Testament is a follow on to the RTS game Perimeter. It
is not technically an expansion pack but since it assumes that you’ve played the
original game extensively you may want to track down a copy of that game if you
haven’t. Emperor’s Testament doesn’t even try to ease you into things,
completely eschewing a tutorial and the standard opening “puff” missions
designed to get your feet wet. Couple this with the fact that the storyline is
convoluted and confusing to even Perimeter veterans and you’ve got a recipe for
newbie frustration.
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| Base building, Perimeter style. |
If you’re a Perimeter veteran than your enjoyment of the game will depend
greatly on how much you enjoyed the original. If you couldn’t get enough of it,
then you’re in luck because Emperor’s Testament is a big heaping handful of more
of the same. On the other hand, if you weren’t a big fan of the original or are
looking for new features and enhancements to the core gameplay then you may be
disappointed; Emperor’s Testament is almost indistinguishable from the original.
What Emperor’s Testament has going for it is essentially what made Perimeter
stand out from your typical RTS fare. The game features 3D topographical
landscapes as it maps and gives you the ability to terraform the terrain as you
battle the enemy. As in the original this is a cool gimmick although it is
underutilized. The terraforming is basically used to flatten out space for your
bases and to help you reach different parts of the map. It would have been cool
if the expansion let you terraform at will; building mountains around your base,
closing off enemy advances in a box canyon, and other similar strategies.
Perimeter also broke from the RTS mold with its innovative units. Rather than
building armies of specialized units, Perimeter featured only three basic unit
types. These units were given the ability to transform into different unit types
on the battlefield, effectively letting you change the make-up of your army on
the fly to meet the current situation. Battles were constantly evolving
conflicts in which enemies constantly fight to counter the other side’s latest
unit transformations. On the downside this makes battles require a fair degree
of micromanagement, but it can still be fun for those who like a hands-on
approach to directing their troops in battle. Emperor’s Testament sticks with
this unit model – so much so that you’ll be very hard-pressed to see anything
different from the original game here. With two years between the games, it
would have been nice to see the developers spend a little time in coming up with
some new units for you to play with.
When you get down to it, you can sum up Emperor’s Testament by saying that
it’s more of the same thing. If you just can’t get enough of Perimeter, then
here’s some more of it to feed your hunger. If you’re looking for an update to
the gameplay, units, or features, you should wait to see if a Perimeter 2 is
released sometime down the road.
In The End, This Game Hath Been Rated:
73%. Emperor’s Testament is best left to those who just couldn’t get
enough of Perimeter.