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[3.5] Unique Items
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The following are the unique items available in BW that are not products of
reagent recipes or parts of sets. Any item listed as "Crossover" can be
transferred to the PSP game, "Throne of Agony", or vice versa. Crossover
items do not drop as random treasure; they must be purchased from the F&K
Society merchant in the Druid Outpost using Ancient Agallan Tablets (which
are random treasure drops).
*NOTE* Any armor or damage bonuses listed in the magic enhancements are
already included in the armor or damage figures for the item.
Adventurer's Ring, Gold Ring
* Requires Character Level 28
* +15 Strength
* +12 Armor
* +17% Fire Resistance
* +14% Chance to Find Magic Items
Amulet of Resolve, Amulet
* Requires Character Level 58
* +36 Intelligence
* +18 Armor
* Restores 16 Health Per Hit
* +14% Health Regeneration
Attuned Staff, Druid Staff
* Requires Combat Magic 58 or Nature Magic 58
* Damage 41 to 68
* +45% Healing Effectiveness
* +20% Magic Damage Resistance
* +75% Summoned Creature Damage
* +10% Summoned Creature Attack Speed
* +3 to Summon Fortitude, Summon Might, and Summon Bond
Berserker Shield, Ceremonial Shield
* Requires Melee 40, Barricade 1
* Armor 28
* +30 Strength
* 30% of Physical Damage Reflected to Enemy
* 3% Chance When Hit: Decay Armor
* 3% Chance When Hit: Impale for 170 - 280 Damage
Bloodstained Boots, Crossover Boots
* Requires Ranged 39, Combat Magic 31
* Armor 23
* +20 Dexterity
* +16 Intelligence
* +50 Health
* +1 to Blood Assassin Skills
Bolt Driver, Crossover Crossbow
* Requires Ranged 39, Biting Arrow 1
* Damage 54 to 91
* +32% Damage
* +30% Ranged Critical Hit Damage
* 10% Chance on Hit: Penetrating Projectile
* 10% Chance on Hit: Shockwave for 40 - 60 Damage
Bolt Flingers, Crossover Sorcerer Gloves
* Requires Combat Magic 43
* Armor 32
* +15 Armor
* +20% Lightning Resistance
* +10% Lightning Magic Damage
* +2 to Brilliance, Amplified Lightning, and Arcing
Bounteous Sapling, Ritual Staff
* Requires Nature Magic 41
* Damage 30 to 50
* +145 Mana
* +23 Intelligence
* +34% Healing Effectiveness
* +2 to Nurturing Gift, Enveloping Embrace, and Feral Wrath
Conqueror Gauntlets, Mythril Gauntlets
* Requires Melee 38
* Armor 26
* +120 Health
* +33 Strength
* +8% Power Recharge Rate
* +2 to Fortitude, Overbear, and Smite
Consuming Gloves, Elven Gloves
* Requires Ranged 49, Combat Magic 41
* Armor 28
* +145 Health
* 8% Health Steal
* +10% Power Recharge Rate
* +1 to Blood Assassin Skills
Corrupted Sentinel Armor, Corrupted Armor
* Requires Melee 40
* Armor 104
* +70 Health
* +12 Armor
* +20% Death Resistance
* 5% Chance when Hit: Drown
Corrupted Watcher Suit, Corrupted Armor
* Requires Ranged 42
* Armor 90
* +14 Armor
* +10% Health Regeneration
* +22% Death Resistance
* 3% Chance when Hit: Major Infect
Crimson Channeler Staff, Elven Staff
* Requires Combat Magic 42 or Nature Magic 42
* Damage 31 to 52
* +24 Intelligence
* 7% Health Steal
* +15% Fire Magic Damage
* +9% Power Recharge Rate
Deviant Claymore, Crossover Claymore
* Requires Melee 86, Overbear 1
* Damage 84 to 140
* 8% Health Steal
* +75% Melee Critical Hit Damage
* 10% Chance on Hit: Death Burst for 375 - 625 Damage
* +4 to Fortitude, Overbear, and Smite
Elf Guard Helmet, Helmet
* Armor 4
* +5% Power Recharge Rate
Elven Wedding Ring, Ornate Ring
* Requires Character Level 58
* +36 Intelligence
* +32% Nature Magic Damage
* +32% Combat Magic Damage
* +2 to Nature Magic Skills
* +2 to Combat Magic Skills
Enkindled Cleaver, Crossover War Axe
* Requires Melee 39, Overbear 1
* Damage 41 to 69
* -25% Ice Resistance
* Adds 8 to Fire Damage
* 10% Chance on Hit: Fire Burst for 475 - 580 Damage
* +2 to Fortitude, Overbear, and Smite
Eye of the Storm, Crossover Staff
* Requires Combat Magic 63
* Damage 63 to 105
* +35% Fire Magic Damage
* +35% Lightning Magic Damage
* +3 to Brilliance, Amplified Lightning, and Arcing
* +3 to Devastation, Searing Flames, and Ignite
Fallen Blademaster's Heirloom, Talisman
* Requires Character Level 51
* +54% Melee Critical Hit Damage
* +12% Health Regeneration
* 6% Chance When Hit:+180 Armor for 10 Seconds
* +3 to Critical Strike, Dual Wield, and Alacrity
Familiar's Eye, Jeweled Ring
* Requires Character Level 43
* +30 Strength
* +30 Dexterity
* +30 Intelligence
* +100 Health
* +145 Mana
Gladiator's Cuffs, Crossover Cuffs
* Requires Melee 43
* Armor 29
* +20 Strength
* +8% Melee Resistance
* 3% Chance When Hit: Major Drown
* +8% Power Recharge Rate
Granite Helm, Obsidian Helmet
* Requires Melee 44, Nature Magic 36
* Armor 64
* +18 Strength
* +12 Intelligence
* +50% Armor
* 6% Chance when Hit: Petrify
* +3 to Tremor and Soul of Strength
Greater Purifier Vestments, Mystic Armor
* Requires Nature Magic 44
* Armor 60
* +136 Mana
* +1 to Nature Magic Skills
* 6% Chance when Hit: Invulnerable
* +2 to Nurturing Gift, Enveloping Embrace, and Feral Wrath
Greylok Skin Gloves, Executioner Gloves
* Requires Ranged 35, Combat Magic 28
* Armor 22
* +130 Mana
* +1 to Ranged Skills
* +2 to Mark and Rune Mastery
* +2 to Shred Blood and Bloodsoaked Shots
Helm of the Unknown Comic, Helmet
* Armor 4
* +5% Power Recharge Rate
Malignant Force, Crossover Bow
* Requires Ranged 39
* Damage 32 to 57
* +10 Min Damage
* +20 Max Damage
* 10% Chance on Hit: Rapid Attack
* +2 to Critical Shot, Dodge, and Survival
Mana Vortex, Crossover Amulet
* Requires Character Level 43
* +20 Intelligence
* +100 Mana
* 10% Damage Goes to Mana
* +10% Mana Regeneration
Mantle of the Frost Maiden, Crossover Cap
* Requires Nature Magic 43
* Armor 23
* +24 Intelligence
* +15% Ice Magic Damage
* 6% Chance When Hit: Cold Snap for 140 - 235 Damage
* +3 to Aquatic Affinity, Arctic Mastery, and Freezing
Mask of Slaughter, Twilight Mask
* Requires Ranged 64, Combat Magic 56
* Armor 47
* +33 Dexterity
* +22 Intelligence
* 55% of Physical Damage Reflected to Enemy
* +4 to Critical Shot, Dodge, and Survival
* +4 to Shred Blood and Bloodsoaked Shots
Mind Eater, Curve Bow
* Requires Ranged 36
* Damage 20 to 59
* -35 Intelligence
* +25 Max Damage
* 10% Chance on Hit: Silence
* +25% Ranged Critical Hit Damage
* +12% Magic Damage Resistance
Nature's Blessing, Crossover Staff
* Requires Nature Magic 64
* Damage 44 to 74
* +20 Armor
* +35% Healing Effectiveness
* +15% Magic Damage Resistance
* +8% Power Recharge Rate
Nature's Fury, Short Sword
* Requires Melee 65
* Damage 39 to 66
* +12% Power Recharge Rate
* 10% Chance on Hit: Lightning Burst for 225 - 680 Damage
* 10% Chance on Hit: Superior Berserking
Nature's Vengeance, Elaborate Ring
* Requires Character Level 43
* +20 Intelligence
* 7% Mana Steal
* +55% Summoned Creature Damage
* +1 to Nature Magic Skills
Polychromatic Shiv, Crossover Throwing Shiv
* Requires Ranged 39, Quick Draw 1
* Damage 29 to 49
* 10% Chance on Hit: Ice Burst for 145 - 240 Damage
* 10% Chance on Hit: Fire Burst for 145 - 180 Damage
* 10% Chance on Hit: Lightning Burst for 105 - 315 Damage
* +2 to Quick Draw, Bleed, and Penetrate
Rampage, Crossover Cleaver
* Requires Melee 39
* Damage 25 to 43
* +25 Strength
* 10% Chance on Hit: Major Berserk
* 10% Chance on Hit: Rapid Attack
Repulsive Ring, Gilded Ring
* Requires Character Level 33
* 30% of Physical Damage Reflected to Enemy
* +15% Ranged Resistance
* 3% Chance When Hit: Repulsion Blast
* +2 to Critical Shot, Dodge, and Survival
Retribution Gloves, Dragon Gloves
* Requires Nature Magic 33
* Armor 14
* +15 Intelligence
* 3% Chance when Hit: Drown
* 6% Chance when Hit: Cold Snap for 45 - 70 Damage
* 35% of Physical Damage Reflected to Enemy
Risk Taker's Pendant, Crossover Amulet
* Requires Character Level 87
* 3% Chance When Hit: Plasma Globes for 535 - 890 Damage
* 3% Chance When Hit: Superior Infect
* 3% Chance When Hit: Fire Wave for 345 - 575 Damage
* 3% Chance When Hit: Call Lightning for 405 - 1220 Damage
Rune Tracers, Twilight Boots
* Requires Ranged 59, Combat Magic 51
* Armor 33
* +18% Health Regeneration
* +15% Chance to Dodge Melee Attacks
* +15% Chance to Dodge Ranged Attacks
* +4 to Mark and Rune Mastery
Stone Cleaver, War Axe
* Requires Melee 39, Overbear 1
* Damage 58 to 98
* +45% Damage
* +18% Melee Critical Hit Chance
* +33% Melee Critical Hit Damage
* +2 to Fortitude, Overbear, and Smite
The Corrupter's Mark, Curve Bow
* Requires Ranged 38
* Damage 21 to 36
* +16 Dexterity
* +12 Intelligence
* 8% Mana Steal
* 10% Chance on Hit: Shockwave for 60 - 95 Damage
* +3 to Rune and Mark Mastery
The Frozen Flame, Elven Sword
* Requires Melee 33
* Damage 21 to 36
* Adds 9 to Fire Damage
* +16% Ice Resistance
* 10% Chance on Hit: Fire Burst for 145 - 180 Damage
* 10% Chance on Hit: Freeze Enemy for 2 Seconds
Timecutter, Glaive
* Requires Ranged 56, Quick Draw 1
* Damage 40 to 67
* +30% Ranged Critical Hit Chance
* 10% Chance on Hit: Rapid Attack
* +12% Power Recharge Rate
* +3 to Quick Draw, Bleed, and Penetrate
Trickster's Crown, Warlock Mask
* Requires Combat Magic 63
* Armor 33
* 10% Chance when Hit: Repulsion Blast
* 6% Chance When Hit: Invulnerable for 6 Seconds
* 3% Chance When Hit: Plasma Globes for 535 - 890 Damage
* 3% Chance When Hit: Multispark for 125 - 205 Damage
Truesight Helm, Elven Helm
* Requires Ranged 58
* Armor 58
* +18 Armor
* +13% Chance to Dodge Melee Attacks
* +3 to Quick Draw, Bleed, and Penetrate
* +3 to Critical Shot, Dodge, and Survival
Vitality Boots, Obsidian Greaves
* Requires Melee 41, Nature Magic 33
* Armor 30
* +116 Health
* +34% Healing Effectiveness
* 10% Damage Goes to Mana
* 3% Chance when Hit: Grasping Vine for 340 - 565
* +1 to Fist of Stone Skills
Water Spirit's Blessing, Amulet
* Requires Character Level 43
* +22 Intelligence
* +95 Mana
* 8% Mana Steal
* +12% Mana Regeneration
* +9% Power Recharge Rate
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