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Dungeon Siege II: Broken World - Game Guide
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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============================
 [2.21] Celeb'hel the Elder
============================

     You discovered Celeb'hel wandering around Arinth's Heights. Somehow,
     the Overmage corrupted Celeb'hel and transformed him into a rogue
     mage--insane and unpredictable.

     He attacked you and you were forced to defend yourself and kill him.

     Now, all you have left is the soulstone he dropped when he died and
     the guilt of having killed your childhood mentor.

Objectives:
* Find someone who's interested in Celeb'hel's soulstone.
* Find the simulacrum who went to the Vai'kesh.
* Find the simulacrum who went to the Calennor Stronghold.
* Return to Celeb'hel.
* Choose whether or not to give Celeb'hel his soulstones.

This quest starts after you kill Celeb'hel at the end of Part 1, Chapter 3. 
Later, as you're working your way north through the Calennor hills, look for 
a path off to the southeast. This leads to a Ruined Shrine where you meet...

Celeb'hel. Listen to his spiel and agree to find his other two clones. (Or 
simulacrum in RPG nonsense-speak.) You'll find one straight ahead in Calennor 
Stronghold. When you reach the room with four prison cells--two on a side--
Celeb'hel's clone's body is behind a secret door behind the northeast cell. 
Click the corpse to collect the soulstone.

Also in Calennor Stronghold, in the first room, find the secret door on the 
north wall. In this room is a corpse with a Vai'kesh sword. Click the corpse 
to launch "The Vai'kesh, Part 2". After leaving Calennor, finish up the 
Vai'kesh quest as detailed later in this guide. While clearing their 
sanctuary, you'll find the other soulstone on another corpse of Celeb'hel.

Return both soulstones to the surviving Celeb'hel in the Ruined Shrine. If 
you actually give him the soulstones, he ends the quest in a spectacular 
burst of self-immolation. If you choose not to give him the soulstones, he 
attacks you. Beat him down, then he surrenders. Afterward, you can add him to 
your party (45th level combat mage) or let him hang around his shrine.
 

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