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Dungeon Siege II: Broken World - Game Guide
System: PC
Rated: M
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==================================
 [2.7] Part 2, Chapter 4: Solanum
==================================

     You destroyed the Familiars in the hopes of convincing the Elves
     to help you against the Overmage, but the Elves remained steadfast
     in their decision to not get involved.

     However, you also learned that the Overmage is manipulating the
     Dryads to concentrate all of Aranna's magic in one place.

     Danadel also revealed that the Great Leader is a male Dryad--
     the first ever known to exist. The Elves don't seem to find this
     suspicious, but you're not so sure...

     At least Danadel opened a portal to the Dryads' city of Solanum,
     so you'll be able to question the Great Leader yourself.

Objectives:
* Go through Danadel's portal to Solanum.
* Enter the Great Leader's audience chamber.
* Defeat Keirok the Devourer.
* Go through the Overmage's portal.
* Explore the unfamiliar cavern.
* Speak to Stonepick.

Return to Aman'lu and speak to Danadel. He'll open a portal to Solanum (a 
glowing white circle just north of the Aman'lu teleporter). Don't go through 
it yet. Go talk to Talain at the Inn. Then teleport to the Western Vai'lutra 
Forest (South) and run west to the Vai'kesh camp.

Confront the leader with the sword you found in the Stronghold, then kill the 
leader and his minions. Enter the sanctuary that's right there in the camp 
and kill everyone inside. A locked door in the back yields to a key you took 
from the leader and leads to the Prophet, who's a pretty tough fight. You'll 
also find a body of Celeb'hel.

Return to Aman'lu and talk to Talain to wrap up the Vai'kesh quests. Teleport 
to The Calennor Wood (North) and head southeast to find the living Celeb'hel. 
If you give him the soulstones, he blows himself to smithereens. End of quest. 
If you don't give him the soulstones, he attacks you. After you fight him to 
surrender, he offers to join up. You don't need him for any particular quest 
after this.

The remainder of this chapter is a boss fight against Keirok the Devourer. 
Return to Aman'lu and go through the portal made by Danadel. You quickly 
enter a large, round chamber where you watch a cutscene that ends with you 
facing a very large, very nasty creature.

There's no special trick to beating Keirok, it's just a test of endurance. 
He's a strong melee attacker, so ranged attacks work better. He has one 
special attack where he pounds on the ground, causing glowing lines to 
radiate out from his body. When you see these forming, run to the outer edges 
of the circle and get between the lines--they will erupt in flame. If you're 
caught in them, it means almost certain death for any mages (and possibly 
rangers) in your party.

However, this attack is pretty easy to avoid and he's not otherwise all that 
tough. When he's dead, jump through the portal and find Glorydeep Mine. Yeah! 
There's a base portal here, similar to the one in Aman'lu. Once you speak 
with Stonepick, the next chapter begins...
 

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