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Dungeon Siege II: Broken World - Game Guide
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ PRIMARY QUESTS ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

==========================================
 [2.1] Part 1, Chapter 1: Kanred the Mage
==========================================

     After learning that Valdis was merely the Dark Wizard's puppet,
     you watched in shock as the Dark Wizard escaped with Azunai's
     Shield.

     For the last year, you have traveled across Aranna and are
     determined that the Dark Wizard will not get away again.

     You arrived late last night at a Dryad Outpost in the foothills
     near Aman'lu, and awoke early in the morning to the sound of voices
     arguing. After leaving your tent, you met Burk, a Human refugee
     involved in the argument.

Objectives:
* Speak with Burk.
* Find Kanred the Mage and try to reason with him.
* Defeat Kanred the Mage.
* Return to Burk at the Dryad Outpost.

You begin in a Dryad Outpost somewhere in the wilderness. Standing right in 
front of you (with that nice little question mark floating over his head) is 
Burk, who's brother, Kanred, is a mage gone mad. The Dryads are out to kill 
Kanred and Burk wants you to find him first. This kicks off your first 
primary quest.

Spend some time exploring the Outpost. You'll find these are the Dryads from 
Eirulan, and you'll discover the fate of Greilyn Isle. You'll meet old 
friends such as Celia and Kirani, who all hate you now. Boy, isn't that a 
change! You'll also find hanging around, not doing much, any henchmen NPCs 
from DS2 that you had not hired (or released from the Inn). There's an 
Innkeeper who will bring up your party inventory, which will have all pets 
and henchmen from DS2 you left there.

There's one new "merchant" in the Outpost, a trainer. She will, for a fee, 
reset all skill points of any character in your active party. This will allow 
you to "fix" a broken character or re-purpose a character. For example, you 
decide you want your sword & shield fighter to dual wield, you can reset 
skill points and put more points into the dual wield tree and none into the 
shield skills. Or you want your bowman to be a throwing weapons ranger. Etc.

On the west side of the Outpost is the teleporter and your storage vault, 
which still has all your old stuff from DS2. (You can't teleport from the 
Outpost to previous locations in DS2, they are separate games.) And, there 
are a few secondary quests you can pick up as well.

Talk to the dwarf, Yoren, to get the quest "Hunt for the Lost Dwarves". 
Lumilla, the enchantress, will introduce you to reagent recipes, a new 
feature in Broken World. Reagent recipes are special combinations of 
enchantable items and reagents that produce a more powerful unique item when 
used together. Lumilla will also put you on a quest for three reagents for 
one of her special recipes.

Soram is a man missing his wife; he'll set you on a quest to find her. 
Finally, Ithara is a naturalist who wants to study some of the new "bound" 
creatures that have begun to appear since the breaking of the world. (The 
breaking caused by you, just in case the Dryads don't mention it often 
enough.)

Also in the outpost, near the south gate, is an F&K Society representative. 
This guy serves two purposes. First, you can buy items from him by giving him 
the Agallan Tablets you will find as you adventure. Give him a tablet and he 
will give you a choice of several items. These items are all Crossover unique 
or set items (see lists later in this guide). Second, the F&K Society handles 
transferring items between Broken World on the PC and Throne of Agony on the 
PSP. The F&K trader can give or receive codes for transferring items.

When you're set, go through the south gate of the Outpost into the Blasted 
Valley. You'll quickly run into a merchant, Tomas, who will give you another 
quest. His partner, Anya, went mad (a recurring theme in Broken World), 
attacked him and made off with his backpack of trade goods. He wants you to 
get the backpack; Anya he's not so concerned about.

Continue south, making sure to explore the map thoroughly. There are lots of 
little cul-de-sacs branching off from the main path. These cul-de-sacs 
usually contain a reagent or reagent recipe, so it's worth the time to make 
sure you're clearing the whole map to the edges.

You will also find, during your trek, Anya's encampment. It's to your left 
(east) after you go over the bridge south of the first teleporter (Blasted 
Valley North). Kill her and her cronies and you'll automatically get Tomas' 
backpack added to your Quest Items.

You'll also discover some caves that are currently blocked and one cave that 
is not blocked. This cave entrance is south of the second teleporter, Blasted 
Valley (South). It's right before you move from Blasted Valley to Blighted 
Hills. Turn left (east) and work your way back into the woods to find the 
entrance to an Abandoned Mine. Walk to the back of the mine to automatically 
gain a clue for Yoren's Lost Dwarves quest.

Continue south until you find Kanred. Kanred is your first boss fight and 
reveals what will become a typical pattern. One of his attacks is to teleport 
into the center of your group and release a powerful, radial magic attack. 
This attack is almost certain death for your mages and will put a serious 
hurt on rangers and some fighters. When he teleports into your midst, run. 
Then turn and pound on him. Beyond the teleport attack, Kanred isn't that 
dangerous, with very average magic attacks.

After Kanred is dead, return to the Outpost and speak to Burk. Part of your 
reward is Kanred's staff, repaired, which will now allow you to open some of 
those caverns south of the Outpost.
 

Overview


Walkthrough






Characters


Companions

 




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