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Command & Conquer 3 Tiberium Wars - Game Guide
System: PC
Rated: T
Also On: Xbox 360
Shop: Buy It Cheap · Get The Guide

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|                | 4.14)  GDI Weapons, Tactics, and Systems |                 |
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------------
GDI Riflemen
------------

   Mission:  North Carolina Badlands

     Added:  When you build a riflemen squad

Transcript:

Field Manual - Basic Infantry

Equipped with the GD2 rifle, GDI Riflemen are the mainstay of GDI military
forces.  They are deployed to all combat zones and trained in anti-infantry
combat techniques.  Riflemen are most effective when garrisoned in fortified
structures, and are equipped to dig foxholes when the need arises to defend a
fixed position.  Riflemen should never be deployed against heavy armor,
especially flame weapons, without significant heavy-weapon support.

GDI - Units and Weapons

-----------------
GDI Missile Squad
-----------------

   Mission:  North Carolina Badlands

     Added:  When your missile squads arrive

Transcript:

Field Manual - Basic Infantry

GDI Missile Squads are armed with the FGM-90, which is designed to inflict
maximum damage to vehicles and aircraft.  Light vehicles like jeeps and buggies
are excellent targets for Missile Squads.  Missile Squads are normally deployed
in tandem with larger Riflemen squads, but can be used to great effect from
garrisoned positions in civilian buildings or APCs where they are protected
from anti-infantry fire.

GDI - Units and Weapons

------------
GDI Engineer
------------

   Mission:  North Carolina Badlands

     Added:  When engineers arrive and are explained

Transcript:

GDI combat engineers are able to capture enemy buildings and repair structures
(including bridges and base buildings).  Deploy an engineer into an enemy base
structure in order to capture it - or send an engineer into a damaged building
to fix it back up again.  Damaged bridges can be repaired by deploying an
engineer into the bridge auto-repair gatehouses.

Engineer Combat Primer Excerpt

 - As a combat engineer a few cardinal rules should be kept in mind at all
times:

1.  Never act alone in hostile territory.  Your standard issue body armor is
ineffective against most modern weapons.

2.  You are equipped with a standard GD45 sidearm.  Only use it as a last
resort as it will not penetrate most modern body armor.

3.  Once you gain access to an enemy structure be sure to disable the central
computer terminal immediately and install your override program to connect the
structure to the nearest command post.

4.  When entering a damaged structure be sure to initiate damage control
programs for immediate results.  Once the automation has kicked in you will be
clear to commence more extensive repairs.

5.  Keep your hard-hat on at all times.

GDI - Units and Weapons

---------------------------
Mobile Construction Vehicle
---------------------------

   Mission:  North Carolina Badlands

     Added:  When the MCV arrives

Transcript:

Combat Engineering Primer

Mobile Construction Vehicles, or MCVs, are deployed to all major theaters to
serve as the foundation for a forward operating base.  The MCV is capable of
rolling over any relatively clear terrain.  It is not equipped for
self-defense.  When an MCV reaches its destination it can immediately unpack
into a Construction Yard capable of building production structures, a Tiberium
Refinery, and other elements needed for a forward base.  The Construction Yard
can be packed up into the MCV at any time, although it is only advised when the
base it supports is no longer being used.

GDI - Units and Structures

--------
Barracks
--------

   Mission:  North Carolina Badlands

     Added:  When you place a barracks

Transcript:

Field Manual - Logistics

GDI base camps are created using highly portable, modular buildings.  This
allows for easy construction and tear-down of shelters in harsh climates and
remote locations.  Personnel stationed at GDI bases will find themselves
protected from Tiberium contamination and ion storms due to the durable armor
plating, but will not have access to advanced weaponry without the support of
an Armory.

GDI - Units and Weapons

---
APC
---

   Mission:  The Pentagon

     Added:  When the APCs arrive

Transcript:

Field Manual - APC

The GDI Armored Personnel Carrier, or APC, is a six-wheeled all-terrain
vehicle that can transport infantry in an armored compartment.  Dynamically
sized fire slits permit the soldiers riding in the vehicle to shoot at targets
outside the APC.  Deploy a Missile Squad into an APC and the vehicle
effectively gains the ability to fire missiles.  Passengers can be evacuated
quickly through multiple exits from the APC, so the vehicle can drop soldiers
right into a firefight with minimum downtime for unloading.

---------
Grenadier
---------

   Mission:  The Pentagon

     Added:  When the Grenadier Squads exit the Pentagon

Transcript:

TacOps Field Guide:  Grenadier Squad

If you need to clear a garrisoned building fast, deploy a Grenadier squad and
they'll get the job done.  Their rocket propelled grenades can even hit the
upper stories of taller structures.  Even better, the grenades have minimal
on-board AI and guidance and steer themselves right through windows.
Grenadiers will blow the garrisoned enemy troops right out of the side of the
building.

-----------
Sniper Team
-----------

   Mission:  Langley AFB

     Added:  When all four sniper teams have been rescued

Transcript:

TacOps Field Guide:  Sniper Team

Sniper Teams are able to take down enemy infantry with deadly precision.  They
employ stealth so they can't be seen or detected while motionless.  Finally,
the spotter in a Sniper Team allows you to designate targets for any Juggernaut
artillery units for miles around.  The Juggernaut crew will be able to see and
target enemy units and structures anywhere near active Sniper Teams in the
environment.

------------
Command Post
------------

   Mission:  Langley AFB

     Added:  When establishing control of the GDI outpost

Transcript:

Field Manual - Command Structure

GDI forward bases act as the hubs for GDI operations in all Zones and weather
conditions.  The heart of any GDI forward base is the Command Post.  From this
structure field commanders can maintain contact with regional GDI resources and
centralize intelligence for rapid response.  High-powered radar and
communications equipment allow officers real-time feedback from units in the
field, but note that this gear will draw significant power from your base grid.

--------
Airfield
--------

   Mission:  Langley AFB

     Added:  When recapturing the airfields

Transcript:

Field Manual - Forward Air Bases

Air assets are often dedicated to support a particular ground force.  The
modular GDI Airfield can be established to maintain up to four combat aircraft
indefinitely.  The facility is capable of refueling, repairing, and rearming
Orca ground attack aircraft, but can also sustain Firehawk VTOL attack jets
with the addition of advanced technical equipment.  Airfields each directly
control a small element of aircraft, so without an Airfield these craft may
suffer guidance failure and the inability to maintain extended operations
considering global ion storm interference.

--------------------
Orca Attack Aircraft
--------------------

   Mission:  Langley AFB

     Added:  When recapturing the airfields

Transcript:

TacOps Field Guide:  Mark IV Orca

The highly maneuverable and light-weight Orca aerial weapons platform has
supported GDI ground campaigns for decades.  The Mk IV version currently
deployed with GDI forces worldwide is an all-new, state-of-the art aircraft.
With VTOL capability that allows it to operate from small pads, a high crusing
speed, long range, and the ability to hover for extended periods, the Mk IV
Orca is a truly versatile weapon system.  Its air-to-ground missiles can strike
a wide variety of targets including enemy vehicles and structures.  The Mk IV
can also be equipped with a sensor array capable of detecting even the most
advanced Nod stealth units.  Field commanders should note that Orcas are not
capable of engaging targets in the air and should be escorted by Firehawk
attack jets carrying air-to-air missiles when operating in areas where Nod
commands air superiority.

--------
Commando
--------

   Mission:  Hampton Roads

     Added:  When taking control of the Commando

Transcript:

TacOps Field Guide:  Commando

The deadliest weapon in the GDI arsenal isn't a tank or an aircraft - it's a
human being.  GDI's elite Commando is truly an "army of one," backed by 50
years of tradition and trained in a grueling program that has a 22% fatality
rate and a 97% droo-out rate for the survivors (even after starting with the
very best of the best in all branches of service).  Commandos are equipped with
special battle armor, solid fuel jump jets, a top secret rail gun with a high
rate of fire, and det-packs that can take down an entire building with an
exotic new explosive.  GDI weapons labs equip Commandos with the prototypes of
GDI's next-gen weapons, so nobody else on the battlefield has the toys these
boys have.  The most elite Commandos are also trained to use their det-packs on
the legs of large walkers, one of the reasons GDI retired many of the bipedal
walkers that were a mainstay in the second Tiberium War (given that this new
vulnerability seemed like it could be exploited by Nod elite units as well).

--------------------
Predator Battle Tank
--------------------

   Mission:  The White House

     Added:  When you build a Predator Tank

Transcript:

Weapons of the World 2047:  GDI Main Battle Tank - MBT-6 Predator

Equipped with a 150mm cannon, this 65 ton tank packs an armor-piercing punch
against any vehicle or structure.  It's also fast and quite maneuverable for a
large armored vehicle.  Devastating in numbers, Predator tanks can rip through
enemy encampments quickly, as well as crush infantry under their tracks.  They
have excellent armor, but are vulnerable to armor-piercing rocket and cannon
attacks.

-----------------
GDI Base Defenses
-----------------

   Mission:  The White House

     Added:  When you place a Watchtower or a Guardian Cannon

Transcript:

Excerpt Technical Manual 2047

GDI has 3 basic defenses with which to ward off enemy attacks:  The Watchtower,
the Guardian Cannon, and the AA Battery.

The Watchtower stands 30ft tall with twin 20mm railguns mounted atop it.
Equipped with an IR spotlight and next-gen sensor to detect stealthed units,
this anti-infantry defense tears enemy infantry to shreds.  Programmed to
attack any ground unit that comes within its range, the Watchtower is also able
to distinguish between infantry and tanks, and will prioritize the infantry
over tanks so as to minimize the lethality of its anti-personnel ammunition.

The Guardian Cannon is equipped with a 105mm gun capable of ripping through
the heavy armor of tanks.  The Guardian is an anti-vehicle weapon and is not as
effective against infantry.

The Anti-Air Battery has twin 30mm Gattling guns firing depleted Uranium shells
at air targets.  With a deadly accurate fire control system and a staggering
rate of fire, the AA Battery is very effective against any form of aircraft.

-----
Crane
-----

   Mission:  The White House

     Added:  When you build and place a crane

Transcript:

Base Logistics Field Guide

If a forward base needs to go up fast, consider building a Crane to open up a
second production queue at the Construction Yard.  The nano-assemblers,
computers, and control units will be able to work on two base structures
simultaneously.

-------------
Zone Troopers
-------------

   Mission:  Casabad

     Added:  When the Zone Troopers arrive

Transcript:

TacOps Field Guide:  Zone Troopers

GDI Zone Troopers are elite heavy infantry with exceptional mobility, armor,
and enough firepower to take out enemy targets ranging from infantry to light
vehicles.  Equipped with power armor, rail guns, and jump jets that can boost
them over obstacles or across rivers, Zone Troopers do the heavy lifting for
the GDI infantry.

-------------------------
War Factory Repair Drones
-------------------------

   Mission:  Alexandria

     Added:  When you build and place a War Factory

Transcript:

Capability Update

Everyone knows that War Factories build vehicles.  But did you know that a War
Factory can also perform repairs?  War Factories have been upgraded with
autonomous repair drones that can perform even the most complex repairs to
severely damaged vehicles in a very short period of time.  How does it work?
Just get close.  Vehicle crews in damaged tanks, APCs, and buggies should bring
their vehicles back to the base War Factory and the drones will begin repair
operations when the vehicles are in proximity to the factory structure.

---------------------------------
Base Expansion using the Surveyor
---------------------------------

   Mission:  Alexandria

     Added:  When deploying a Surveyor

Transcript:

GDI Field Manual

Some forward base Construction Yards can build Surveyor vehicles (found under
the Support Structure Tab of the base control interface) which have the
capability to deploy into a small Outpost.  Surveyors can be given the command
to deploy on any terrain where base structures can be built.  Once an Expansion
Base is established, the Construction Yard in the main base can be used to
build any structure nearby, including Refineries, War Factories, base defenses,
and whatever else might be useful.  The Surveyor and the Outpost it creates are
superb tools for claiming territory near strategic targets like remote Tiberium
fields (so refineries can be built nearby, saving harvesters from a long
commute through possible enemy-controlled terrain).

-----------------------------------------
Rig Deployment into a forward Battle Base
-----------------------------------------

   Mission:  Albania

     Added:  When the Rig arrives

Transcript:

GDI Field Manual - Holding The Line

GDI field commanders in some forward bases have access to one of the most
unique power projection systems in the world:  The Rig.  The Rig is a vehicle
that is designed to roll deep into enemy territory and quickly deploy into a
heavily armed Battle Base structure.  Equipped with Guardian cannons and a
missile launcher, the Battle Base is capable of engaging enemy vehicles and
aircraft.  As an added bonus, Rigs carry a complement of auto-drones for making
field repairs to GDI vehicles.  The Rig/Battle Base combination is ideal for
claiming and holding terrain, enabling GDI field commanders to emply a clasic
"clear and hold" strategy for securing Tiberium fields or gradually taking over
an objective area.

--------------------
Firehawk Attack Jets
--------------------

   Mission:  Albania

     Added:  When capturing the Reinforcement Bay for main objective # 4

Transcript:

TacOps Field Guide:  Firehawk

The Firehawk is a fast and highly maneuverable VTOL attack jet that can carry
air-to-ground or air-to-air missiles.  Field commanders can make their load-out
choices while the Firehawk is on the pad at an airfield.  Forward bases with a
Tech Center structure can equip Firehawks with special rocket boosters that
allow the aircraft to punch into the stratosphere and go near-orbital in order
to hop over enemy air defenses.  Note that Firehawks are vulnerable to AA fire
in the actual target zone during the re-entry after the boost phase.
 

GDI Missions


Nod Missions


Scrin Missions


Intelligence Database

 




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