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Mission Briefing
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"Foreman, the humans' databases for their Ichor-LQ technology are being stored
in two facilities in this region. These databases may hold the key to
understanding how and why the signal that brought us here prematurely was
generated. Capture these structures and secure them from threats by any means
necessary. We've issued you access to our Corrupters. They should prove very
useful in this region."
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Intelligence Database
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Warp Link
- Premeditated Ichor LQ Detonation
- Factions
- Attacks by Indigenous Populations Worsening
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Primary Objectives
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1) Capture the two Nod information facilities.
"Foreman, the indigenous population has two information facilities which
contain their data on Ichor-LQ. Capture these structures so we may ascertain
how much the humans have discovered about Ichor-LQ."
2) Destroy the defenses around the information facilities.
"There also appears to be advanced weapons guarding the information facilities.
Destroy these defenses so our units may acquire the information unharmed."
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Bonus Objectives
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1) Destroy the GDI base.
"Destroy GDI's base in the northeast of this region."
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Walkthrough
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This mission is fairly straight-forward. {Premeditated Ichor LQ Detonation}
Start by deploying your Droneship, building a power plant as far to the east as
possible, and building a refinery next to the green Tiberium field. Build a
Warp Sphere and another power plant to the right of the first one, stretching
your zone of control towards the blue Tiberium field. Get another refinery
next two it and build a pair of extra harvesters, then concentrate on defending
your base.
As long as you keep your initial units safely away from the city, Nod and GDI
should fight each other for the first few minutes before they bother you. If
they do send something big down there, use your Mastermind to take control of
it (a Mammoth tank can make your job a lot easier). Once you have a technology
assembler up and running, start pumping out Tripods (don't forget to put a
Growth Accelerator on both Tiberium fields).
You won't be able to build Devastators or Planetary Assault Carriers for this
mission, but the good news is that neither GDI nor Nod will have aircraft of
any kind, either. This is excellent news for you, since it means you don't
need to bother with any unit other than Tripods. Continue cranking them out,
and keep your eyes on both sides of your base. Avatars will attack from the
left (along with some lighter Nod units), and Mammoths and Juggernauts (along
with some lighter GDI units) will attack from the right.
The Mammoths and Juggernauts hurt far worse than the Avatars, so I suggest you
deal with the GDI base before you bother with the Nod one. Bring a big cluster
of Tripods to the top of the map near the center, then move east into the GDI
base. The Sonic Emitters are devastating, so make sure you take them out as
soon as possible. Press past all other GDI resistance and focus on taking out
the emitters first, then slaughter everything else {Factions}.
Repair any damaged Tripods if necessary, then gather all of your forces into
one big group and assault the Nod base. The Obelisks aren't much of a threat,
but you'll still want to give them your full attention until you breach the
first line of defense. Wipe out the power plants and other buildings next,
then finish off everything else except for the two Nod compounds. Train two
Assimilators at your base, and if you still have your Mastermind, use its
teleportation ability to teleport them to the Nod compounds. Capture them to
end the mission {Attacks by Indigenous Populations Worsening}.
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