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Command & Conquer 3 Tiberium Wars - Game Guide
System: PC
Rated: T
Also On: Xbox 360
Shop: Buy It Cheap · Get The Guide

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|                 |              1.72)  Munich              |                 |
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================
Mission Briefing
================

"The hostile indigenous population is more advanced than expected and
 represents a critical threat to our forces.  During diversion attacks on the
 major population center of Sector 2-5, Continent Three, two of our scout ships
 were disabled in-flight by hostile indigenous forces.  These ships were
 carrying data nodes that are critical to Threshold construction activities.
 The nodes are now stranded in enemy territory.  Heavy local activity is
 reported near the scout ships and this activity is distributed over a wide
 area - but energy for their forces seems to be coming from a localized source.
 Eliminate this source and you'll secure the area and clear the way for
 reinforcements."

=====================
Intelligence Database
=====================

Warp Link

 - Beyond Blunt Force
 - Retaliation by Hostile Indigenous Population

==================
Primary Objectives
==================

1)  Plant the Mastermind's manipulator device on the GDI barracks and train an
    Engineer.

"Foreman, guide the Mastermind to a small outpost east of your position and
 plant a manipulator device on their Barracks, taking control of it.  Then
 construct an Engineer for disabling the power source."

2)  Use the GDI Engineer to shutdown the Defense Grid for the city.

"We are transmitting the location of the power station.  Guide the engineer to
 this location and shut this structure down."

3)  Destroy the GDI base.

"With their defenses down, the only remaining threat in this area is the GDI
 presence north of your location.  A large reinforcement army has been sent for
 you to destroy GDI."

================
Bonus Objectives
================

1)  Keep your Mastermind alive throughout the entire mission.

"Foreman, Masterminds are not inexpensive units.  Keep your Mastermind alive
 until all hostile forces are eliminated."

===========
Walkthrough
===========

A grenadier squad will approach your Mastermind from the north-west, so be
prepared to quickly take control of it (just target it normally as soon as the
ability is fully charged) {Beyond Blunt Force}.  Send it to the east along the
road, then use it to clear out the two garissoned structures slightly to the
north as well as the third one even farther to the north (those should be the
only three garissoned structures you'll have to deal with).  Stick the
grenadiers in a building if they survive and let them toss grenades at a turret
until they get killed.

Meanwhile, GDI will start sending Predators (and sometimes more grenadiers) on
a patrol route along this section of the city.  Take control of a Predator and
use it to destroy the watchtowers in the area between the south-east corner of
the map and the barracks to the north.  Make good use of the healing crates
scattered around the area, and don't worry if you wind up getting it destroyed
by a turret or another Predator.  Simply take control of a new Predator and
continue destroying watchtowers and turrets.

Approach the barracks from the south along the far eastern edge of the map, and
when you get close enough, two Devourer tanks will appear in the north-west
corner of the map.  Move them so they're touching each other if they're not
already, then use the Mastermind's teleportation ability to teleport both of
them down to the barracks.  Use them to destroy the two watchtowers near it as
well as any GDI units that come near you, then use the Mastermind to take
control of the barracks.

Send the Mastermind all the way to the south-east corner, then send him due
west to the far south-western corner of the map for safe-keeping.  When you're
ready to move on, train an Engineer at the barracks, then quickly use your
Mastermind's teleportation ability to teleport the Engineer directly south of
the power station.  Capture it, and you'll receive reinforcements.

Four Devastators and two Planetary Assault Carriers can really dish out the
damage...  Immediately move them about half-way towards the GDI base, where the
Tiberium field is.  Let them sit here and devastate the GDI forces that try to
attack, and they'll start gaining veterancy levels like crazy.  The Planetary
Assault Carriers have the ability to generate an Ion Storm, which is great for
two reasons - it causes even more damage to the GDI forces in the area, and it
also heals your Devastators and Carriers.

Pay attention to the Ion Storms to make sure you're always being healed, then
just let your aircraft sit here and rack up veterancy levels until a few of
them are fully leveled.  The GDI base will be no match for them, so just fly in
and crush it completely.  {Retaliation by Hostile Indigenous Population}
 

GDI Missions


Nod Missions


Scrin Missions


Intelligence Database

 




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