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Command & Conquer 3 Tiberium Wars - Game Guide
System: PC
Rated: T
Also On: Xbox 360
Shop: Buy It Cheap · Get The Guide

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================
Mission Briefing
================

"GDI is moving nuclear warheads from one of their bases on the edge of the
 Australian Red Zone.  If we can intercept the convoy, destroy the escorts, and
 capture the warheads, then we can make the Brotherhood of Nod into a nuclear
 power once again.  You need to recover at least one transport but more is
 better.  Once you've secured the warheads, the Brotherhood will dispatch a
 Carryall evacuation team.  Be aware that the warheads are highly volatile and
 may explode if fired upon.  Tread carefully."

=====================
Intelligence Database
=====================

The Inner Circle

 - Once Again a Nuclear Power

Nod Field Intelligence

 - Black Hand Interrogation Report
 - Australia-New Zealand Theatre Assessment
 - An Invasion Global in Scope

==================
Primary Objectives
==================

1)  Catpture Convoy.

"Destroy each Nuke Transport Truck's escort.  With its escorts eliminated, the
 Nuke Transport will switch to your control.  At least one Nuke Transport Truck
 must survive."

2)  Escort convoys to the evacuation point.

"The evacuation zone has been marked with flares.  Escort each captured truck
 to this zone.  Once all surviving Nuke Transport Trucks have arrived at the
 evacuation zone, our Carryalls will transport them from the battlefield."

3)  Wait for Nod Carryalls.

"Nod Carryalls are inbound.  Await their arrival and keep the Nuke Transport
 Trucks alive."

================
Bonus Objectives
================

1)  Destroy Tiberium Tower.

"This towering mass of Tiberium is structurally unsound.  Firing at the tower
 will cause it to crumble, blocking the convoy's escape route."

2)  Capture GDI Research Facility.

"If we can get a Saboteur inside this research facility, we can form a tactical
 assessment of the Australian theatre of war."

===========
Walkthrough
===========

You'll want to split your forces into three groups:  the two Venoms should be
one, the two Saboteurs should be one, and all of your ground vehicles should
be the third {Black Hand Interrogation Report}.  Immediately send your Venoms
all the way east, then send the Saboteurs and the ground vehicles south-west to
the area beneath and between the two hill things (each hill has a sonic
emitter above it, which you'll definitely want to avoid).

When your Venoms reach the far eastern edge of the map, send them slightly
north and destroy the Tiberium Tower to finish the first bonus objective.
Quickly retreat them before the GDI forces near the tower can destroy them.
Send them west to join your other forces.

GDI Pitbulls will be on patrol, and your ground vehicles will probably be
under attack by a few of them when your Venoms make it back.  Use your tanks to
destroy the Pitbulls and any Orcas that happen to be in the area, then move
your ground group north towards the road (but keep them out of range of the two
sonic emitters) while you send the Venoms and the Saboteurs west towards the
ridge.

The first two GDI convoys will come right through the area where your ground
vehicles are waiting, so take out the escorts and send the transports east.
Move your forces north to cut off the third GDI convoy, which should be moving
east slowly along the top of the map.  Meanwhile, use your Venoms to destroy
the watchtower at the entrance of the GDI base (watch out for the anti-aircraft
guns), then use the engineers to capture the research facility {Australia-New
Zealand Theatre Assessment}.

You'll be told to retreat the nuclear transports to the evacuation point, so
send your Venoms and your ground forces to the evacuation point along with all
three transports as soon as possible.  When the invasion begins, you'll be told
to defend the evacuation point until the Carryalls arrive {An Invasion Global
in Scope}.  Use the war factory to crank out a few more stealth tanks, then use
your forces to beat back the Scrin assault on the north side of the evacuation
point.  Keep the transports on the south side of the war factory for safe
keeping, and try to keep your vehicles as close to the war factory as possible
so they can get repaired.

When the counter reaches zero, the Carryalls will arrive, which will end the
mission {Once Again a Nuclear Power}.
 

GDI Missions


Nod Missions


Scrin Missions


Intelligence Database

 




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