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Command & Conquer 3 Tiberium Wars - Game Guide
System: PC
Rated: T
Also On: Xbox 360
Shop: Buy It Cheap · Get The Guide

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|                 |             1.49)  Sarajevo             |                 |
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================
Mission Briefing
================

"Job one is to escort the weapon components from Brazil to Temple Prime so Kane
 can finish his work on the Liquid Tiberium device.  This mission will be
 tricky because GDI has a large force in the area preparing for an assault on
 the temple.  Your route back runs right through a massive GDI forward base.
 You can't take on GDI directly with the small escort force, so you'll have to
 think of something clever.  Once the weapon transport has reached the temple,
 you can focus your efforts on defending Temple Prime, building up an army, and
 then clearing GDI out of our most sacred site.  Also, be advised that a Nod
 force from Kilian's detachment is being airlifted out of Australia in spite of
 their dire situation there.  They might be headed for Sarajevo;  if so, maybe
 they can help you out."

=====================
Intelligence Database
=====================

Kane's Arsenal

 - Beam Cannon

Nod Field Intelligence

 - Intercepted Transmission

==================
Primary Objectives
==================

1)  Escort the transport truck back to Temple Prime.

"It is vital that the transport truck be protected at all costs.  It contains
 the Liquid Tiberium device which is the key to ultimate victory in the war."

2)  Eliminate the GDI blockade by destroying all GDI forces.

"Cleanse our sacred lands of the GDI infestation."

3)  We've been betrayed!  Destroy the forces of the traitors!

"These are Nod forces that threaten us.  How can brother fight brother?  The
 righteous must provail.  Destroy the traitors!"

================
Bonus Objectives
================

1)  Return the transport truck to Temple Prime unharmed.

"Keeping the transport truck completely safe from enemy fire will increase the
 chances that Kane's vital weapon components arrive unharmed."

===========
Walkthrough
===========

Quickly move your fanatics all the way against the left side of the map and
make them into a group, then make the two Scorpions and the Avatar into a group
(and everything else, including the Liquid Tiberium transport, into a third
group).  To keep the transport from getting damaged (the bonus objective), move
the fanatics north until you see the gun by the barracks in the corner of the
GDI base, then have them rush it while your tanks and Avatar finish it off if
necessary.  Immediately move your third group (the one with the transport)
north along the edge of the screen while your tanks and Avatar deal with the
barracks and anything else that gets in the way.

As soon as the Liquid Tiberium transport gets past the GDI base, stop attacking
the base and concentrate on moving through the open middle area towards Temple
Prime.  I suggest you move along the top of the map, since it tends to be
safer.  There will probably be some GDI infantry up there fighting the Temple
troops, so make sure you deal with them before the transport gets too close.
Continue moving the transport and the rest of your forces towards the top-right
corner of the Temple base to complete the first objective (and the bonus
objective {Intercepted Transmission}).

GDI forces will start hitting your base immediately, so quickyly move all of
your forces towards the main entrance of your base (near the southern war
factory).  Start building a tech lab while you build two more harvesters, then
start cranking out Avatars and stealth tanks from both of your war factories.
Set the upper factory's rally point near the lower factory to save yourself
some time, then focus on defending the entrance of your base (and keeping your
forces repaired).  Continue cranking out Avatars and stealth tanks until your
"reinforcements" arrive {Beam Cannon}.

If you've been building at full speed the entire time, you should have more
than enough Avatars and stealth tanks to crush the upper-left base right away,
so go ahead and do so.  It's best to eliminate that one first simply because
you can save yourself the trouble of defending that side of your base.  The
southern base will attack in the same place as before, so as long as you leave
a few units behind (and keep building more stuff), you shouldn't have that
problem.

When you're done with the upper-left base, return to your war factory and
repair your damaged units, then assault the southern base from the lower-right
corner of the map.  There's nothing altogether too special down there, so it
shouldn't be too hard to demolish the base and finish the mission.
 

GDI Missions


Nod Missions


Scrin Missions


Intelligence Database

 




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