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Command & Conquer 3 Tiberium Wars - Game Guide
System: PC
Rated: T
Also On: Xbox 360
Shop: Buy It Cheap · Get The Guide

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|                 |           1.27)  Ground Zero            |                 |
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================
Mission Briefing
================

"Right at the heart of Ground Zero is a unique alien structure that GDI
 scientists are calling the Control Node.  It appears to be channeling Tiberium
 radiation to the alien forces all over the planet.  If you can destroy the
 Control Node, there is a good chance that all of the alien units will cease
 functioning and the invasion may be stopped dead in its tracks.  Yet again,
 Nod forces have arrived ahead of us and they appear to have engaged the
 aliens.  The two sides are currently fighting over a central hill near Ground
 Zero and will likely use this location to stage attacks or construct super
 weapons.  You'll have to improvise.  Try capturing enemy structures for your
 own use.  Wipe out the Nod and alien forces that get in your way.  Also, be
 advised that we have intel on an unidentified alien entity en route towards
 the Control Node."

=====================
Intelligence Database
=====================

GDI InOps

 - Alien Control Node

GDI News Wire

 - Alien Tower Destroyed!

==================
Primary Objectives
==================

1)  Destroy the Alien Control Node.

"General Granger believes the alien Control Node is channeling Tiberium
 radiation to the entire alien force.  Destroy it and the aliens will be
 defeated once and for all.  Expect heavy resistance."

2)  Defeat the Nod Forces.

"Nod is in the area and poses a threat to our operations against the alien
 Control Node.  Eliminate their base to the north."

================
Bonus Objectives
================

1)  Capture an Enemy Superweapon.

"The aliens and Nod are vying for a position along the chasm.  They will likely
 use this strategic location to construct superweapons.  Capture an enemy Rift
 Generator or Temple of Nod."

2)  Divert the Alien Mothership to the Nod base.

"An Alien Mothership has been summoned to the battle and is headed towards our
 base.  You may temporarily divert the Mothership to Nod's base by taking out
 the disruption towers in front of their base.  Whether or not you divert the
 mothership, eventually you will need to destroy it."

===========
Walkthrough
===========

Build two power plants as you're building a refinery, then build a war factory,
two more harvesters, a command center, a tech center, and a barracks.  Your
first priority will be capturing the Rift Generator west of your base.  With
all the Tiberium around your starting position, you should have no trouble at
all getting enough funds to produce a huge Mammoth army, so once you have five
of them and an engineer, make an assault on the Scrin position and capture the
Rift Generator.  Deploy a Rig in the gap between your base and the Generator,
then park your Mammoths there to defend against possible assaults.

Meanwhile, you'll be told about a Mothership that needs to be diverted.  You've
probably already got several more Mammoths built in your base (especially if
you built a second war factory), so go ahead and send some of them up the
eastern side of the map and destroy the two Nod towers marked in green to
accomplish the second bonus objective.  The Mothership will probably be
destroyed by Nod when it gets diverted, but if not, don't worry - it won't be
much of a match for your Mammoths.

Your next immediate priority is the Temple of Nod in the central part of the
map.  Move your entire Mammoth column up there (except for the few defending
the gap west of your base) and crush the Temple, then immediately move up to
the Nod base and wipe it off the map, regardless of how many losses you take.
The Scrin will build a new Rift Generator eventually, and you'll want to have
plenty of time to send your surviving Mammoths back to your base for repairs
before you make the final assault on the Generator and the Control Node.

There's not much left on the map that can really pose a threat to a huge group
of Mammoths, so just force your way through the tiny paths and crush everything
in your way.  Destroy the second Rift Generator if necessary, then approach the
Control Node {Alien Control Node} from the path to the south of it.  This is a
horrible place to have to attack from, but as long as you keep your Mammoths in
a tight line, you'll be able to force your way to the Control Node fairly
easily.  Destroy it (either with your tanks or with the liquid Tiberium bomb,
whichever you'd prefer) to end the mission.
 

GDI Missions


Nod Missions


Scrin Missions


Intelligence Database

 




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