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Command & Conquer 3 Tiberium Wars - Game Guide
System: PC
Rated: T
Also On: Xbox 360
Shop: Buy It Cheap · Get The Guide

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|                 |               1.26)  Rome               |                 |
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================
Mission Briefing
================

"It's time to take the fight into the Red Zones and destroy the giant towers
 under construction by the invaders.  Central Command isn't keen on waiting
 around to find out what those things are actually going to be used for...  the
 answer is sure to be one that we won't like.  You're the test case;  you're
 going to take down the tower near Rome.  You will deploy into the Italian Red
 Zone and set up shop behind a large Tiberium chasm that is not connected to
 the main landmass.  While this provides a natural defense, you'll have to
 utilize jump jets, call-for-transport, and aerial units to move across the
 chasm and create expansion bases.  Scanners indicate several spatial anomalies
 in the area and Alien entities are flooding into the region at an alarming
 rate.  To make things worse, Nod has set up camp in the northwest.  Given
 Nod's erratic behavior since the arrival of the invaders, you should be
 prepared for anything.  The situation is crazy and getting more so by the
 minute."

=====================
Intelligence Database
=====================

GDI InOps

 - Alien Mastermind
 - Alien Rift Generator

GDI Archives

 - Red Zone Terrain:  Tiberium Chasms

==================
Primary Objectives
==================

1)  Destroy Three Alien Phase Generators.

"Three Alien Phase Generators are protecting the Alien Tower.  Destroy them to
 make the tower vulnerable."

2)  Destroy the Alien Tower.

"The Alien tower is surrounded by Storm Columns which will complicate a direct
 assault.  Once the Phase Generators are down, utilizing the Ion Cannon may be
 your best bet to destroy it."

================
Bonus Objectives
================

1)  Destroy the Alien Masterminds teleporting the forces.

"The Alien Mastermind appears to be teleporting attack forces across the
 Tiberium Chasm.  Locate and eliminate the Mastermind to stop the attacks."

2)  Prevent Aliens From Using Rift Generator.

"The Aliens are preparing to use their super weapon.  Destroy the weapon before
 they are able to use it on your base."

===========
Walkthrough
===========

Build a refinery as soon as you can, and send your Zone Troopers to the right
side of your base to fend off Scrin attacks.  {Red Zone Terrain:  Tiberium
Chasms}  Place the refinery between the two Tiberium fields on the left side of
your base, then build a power plant and a war factory while you're building a
surveyor.  Get a second power plant and a command center (and another
harvester), then build a tech center (and upgrade your power plants as soon as
the tech center's done).  Finally, build an airfield, place it, and start
building a second war factory (and the rail guns upgrade if you have the
money).

Jump jet your Zone Troopers over the cliff east of your base.  You'll land in
the middle of some Scrin forces, so target the vehicles and then the nearby
structures.  Your immediate concern is the small Scrin commando unit called the
Mastermind (it should be marked with a green bonus objective box, but it might
not be if you've been working really fast).  The Mastermind has a few
interesting tricks that'll make it a little difficult to kill, so shred some of
the other nearby buildings with your Zone Troopers while you're waiting for a
chance to finish the Mastermind {Alien Mastermind}.

Meanwhile, airlift your surveyor over the cliff and deploy it near the blue
Tiberium field, then drop the second war factory nearby as soon as you can.
Start cranking out Mammoths and a few APCs, and deploy a Rig nearby if you'd
like.  You'll want some anti-aircraft defenses on the northern part of your
initial base, too - I suggest a Rig surrounded by some APCs with missile squads
in them.

You'll be given a second bonus objective related to a nearby Rift Generator.
Move some Mammoths to the east of your secondary base and crush the Generator
{Alien Rift Generator} along with everything else in the area, but be prepared
to deal with some Scrin units as well as some Nod forces in the process.
Retreat for repairs if necessary, then gather your forces together again and
head east.

Since there's plenty of Tiberium on this map for you to collect, cranking out a
ridiculous Mammoth/APC pile shouldn't be hard at all.  The Scrin will start
hitting you with aircraft eventually, but they won't really be able to send
enough to do much damage.  Move your group through the map and crush everything
you see, including the three phase generators.  Worm holes will form in front
of some of the generators, so be prepared to slaughter whatever comes out of
them.  If you haven't build an ion cannon yet, make sure you do.

When you've cleared the map, use the ion cannon on the tower in the far
north-eastern part of the map, and the mission will be complete.
 

GDI Missions


Nod Missions


Scrin Missions


Intelligence Database

 




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