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| | 1.23) Stuttgart | |
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Mission Briefing
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"While Stuttgart is ostensibly under complete alien control, GDI has received
several distorted transmissions from within the city indicating there are
survivors either in hiding or pinned down by alien forces. One of these
surviving units - an elite Commando - has managed to evade his attackers. You
will work with this Commando to round up as many other surviving units as
possible, then use the resulting force to take out the alien base dominating
the city. Keep an eye out for a GDI combat engineering team - they are
capable of reactivating both GDI's Stuttgart base and the city's defensive
grid, which would make the mission far easier."
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Intelligence Database
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GDI InOps
- Alien Origins, Connections to the Tacitus
- Alien Tripod Captured
[NOTE: There's a glitch in the game that's not allowing the Alien Tripod
Captured entry to be made in your intel database. Hopefully this will
be fixed in a patch at some point, but for now, you'll have to edit
this manually if you want to complete your database.
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Primary Objectives
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1) Capture or Destroy Alien Structure.
"This structure appears to be the focus of Alien efforts in the area. Marshal
your forces and capture or destroy it."
2) Rescue Engineers.
"This is the only available engineering detail south of Danzig. Keep it alive
at all costs."
3) Capture the eastern Power Plant, activating the GDI Base.
"This GDI base was damaged during the attack, but appears to be
semi-functional. Get the Power Plants back online and you'll be able to build
new combat units and Engineers. Lose all your Engineers before capturing the
base and you will fail - it is essential to our success."
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Bonus Objectives
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1) Rescue Zone Troopers.
"Alien air units have trapped this Zone Trooper squadron in the Stuttgart
rubble. Destroy the aircraft and the Troopers are yours to command."
2) Rescue Snipers.
"Dispatched to scout the area, these Snipers are now pinned down by Alien
infantry. Kill the infantry and rescue them."
3) Rescue Infantry Squad.
"An infantry platoon took shelter in these structures during the attack, but
found themselves surrounded by alien Disintegrators. If the platoon moves,
the drones will notice them, enter the building and kill them all. Eliminate
the Disintegrators in order to free the platoon."
4) Destroy a Tripod with the Commando.
"Use the Commando to attack the Alien Annihilator Tripod. The Commando is an
expert at taking out large walkers such as the Tripod."
5) Capture the northern and western Power Plants to activate the Sonic
Emitter arrays.
"As out experience in Munich showed, Aliens are weak against Sonic Emitters.
Capture both Power Plants and get the arrays back online."
6) Capture the southern Power Plant to activate the Command Post.
"Stuttgart's Command Post appears to be mostly intact. Get its Power Plant
functional to regain radar information."
7) Capture the southwest Power Plant, activating the Armory.
"Given the weakened state of our forces, this Armory should prove invaluable.
Use your Engineers to capture the Power Plant and get it back online."
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Walkthrough
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Send the commando south-west towards the pinned engineers first. Eliminate the
Scrin units nearby, and the engineers will be under your control. Head west
with the commando until you find a missile squad, then send the missile squad
slightly east so the commando is between it and the hoard of Scrin units that
are about to approach from the west. Detonate the tripod with the commando,
then let the other vehicles fire at your commando while the missile squad
destroys them.
Next, send your engineers to the power plant to the west and capture it, then
move north-east and capture the second power plant there. This will complete
bonus objective 5, and the sonic emitters will really make your life easier.
Grab the missile squad in the crater east of that power plant, then send all of
your forces south towards the markers for bonus objectives 1 and 7. Use your
missile squads to destroy the aircraft in the area, and the Zone Troopers will
join your command. Capture the power plant near the armory with an engineer,
and you'll be able to heal your infantry units there if necessary.
Take your entire force east along the lower part of the map now and capture the
power plant next to the command post. Leave everything but your commando here,
then send the commando to rescue the trapped soldiers in the houses just north
of the command post. Send the soldiers down to the command post, then continue
moving east with the commando towards the GDI base. Eliminate the tripod and
the other Scrin units along the way, then send an engineer over to the power
plant when you're sure the city is clear. Use your extra engineers to capture
the abandoned silos or the Tiberium Spikes in the south-east corner.
With the GDI base operational, crank out eight or so APCs and fill them with
missile squads (put your commando in one of them), and make sure you have one
APC with an engineer in it. Send this force to the last bonus objective marker
and free the trapped snipers, then continue moving west towards the Scrin base.
Use your missile APCs and the commando APC to slaughter the Scrin forces and
base defenses, then run your engineer APC in while they're distracted. Park it
north of the main structure and dump the engineer, then capture the structure
to end the mission {Alien Origins, Connections to the Tacitus}.
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