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Command & Conquer 3 Tiberium Wars - Game Guide
System: PC
Rated: T
Also On: Xbox 360
Shop: Buy It Cheap · Get The Guide

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|                 |             1.21)  Sarajevo             |                 |
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================
Mission Briefing
================

"Kane is making his last stand at Temple Prime in Sarajevo.  Your mission is to
 take out his defending forces, destroy the surrounding compound, and disable
 the ion disruption towers protecting the temple complex from energy weapons.
 Knocking out the disruption towers will open up options for GDI Central
 Command now that the Ion Cannons are nearly back online.  However, be aware
 that Kane and his Science Ministers have been working on a Liquid Tiberium
 device of considerable destructive power within Temple Prime.  It is
 imperative that you do not use the Ion Cannon on Temple Prime yourself without
 authorization.  An Ion Cannon strike could detonate the Liquid Tiberium in the
 Temple and set off a chain reaction in the large Tiberium fields found
 throughout this Yellow Zone - the resulting blast would be massively
 destructive and may kill millions.  This is a decision that will have to be
 made at the highest levels of the GDI command structure."

=====================
Intelligence Database
=====================

GDI InOps

 - Nod Ion Cannon Disruption Tech
 - Nod Avatar Walker

GDI Archives

 - Life in a Yellow Zone
 - Health Effects of Tiberium Contamination

==================
Primary Objectives
==================

1)  Destroy Ion Disruption Field Generator 1.

"This generator supplies energy to the forcefield protecting Temple Prime.
 Destroy it to weakn the forcefield and allow Ion Cannon strikes."

2)  Destroy Ion Disruption Field Generator 2.

"This generator supplies energy to the forcefield protecting Temple Prime.
 Destroy it to weakn the forcefield and allow Ion Cannon strikes."

3)  Destroy Ion Disruption Field Generator 3.

"This generator supplies energy to the forcefield protecting Temple Prime.
 Destroy it to weakn the forcefield and allow Ion Cannon strikes."

4)  Build an Ion Cannon control center.

"The Ion Cannon control center is used to relay surface strike coordinates to
 the Ion Cannon that's orbiting the planet in space."

5)  Destroy Temple Prime with the Ion Cannon.

"Now that the forcefield has been neutralized, GDI Command has ordered that
 Temple Prime be destroyed by the Ion Cannon."

================
Bonus Objectives
================

1)  Capture Nod's science ministry building.

"Capturing this building will provide important intel on Nod Tiberium research
 and further insight into Kane's mysterious plans."

2)  Capture the Mutant Hovel.

"Capture the Mutant Hovel with an Engineer.  This will allow the recruitment of
 Mutants to fight for our cause."

3)  Capture Liquid Tiberium Factory.

"Capturing this facility will provide important intel on Nod's Tiberium
 liquification process and restrict their ability to use this technology
 against us."

4)  Destroy an Avatar with the Commando.

"Use the Commando to attack the Nod Avatar.  The Commando is an expert at
 taking down large walkers by planting an explosive pack on their hull."

===========
Walkthrough
===========

Use your infantry to clear out the Nod troops in the areas north and north-east
of your starting position {Nod Ion Cannon Disruption Tech}, then park your Rig
north of the buildings and trees.  Guard it with your vehicles, then deploy
your construction yard and start building your base.  Get a second harvester as
soon as you can, and line the northern edge of your base (including north of
your Rig) with watchtowers.  Infantry will attack all over this line, and
you'll want to be able to stop them before they reach your base.  Train a
commando as soon as possible and use him to slaughter the infantry - having him
leveled up will come in handy later.

Once you have your war factory going, start building Mammoths (and make sure
you get the rail gun upgrade).  Two airfields loaded with Firehawks will come
in handy for toasting Obelisks, so get them ready before you start moving your
tanks towards the Nod base.

In the north-west corner of the map, you'll find an abandoned building called
a mutant hovel.  Fly your Firehawks up there to reveal it, then transport an
engineer up there to capture it for one of your secret objectives {Life in a
Yellow Zone}.

When you're ready to make an assault on the Nod base, use your Firehawks to
scout the south-west corner.  You'll find two obelisks guarding a hill there,
so destroy them both (you'll need five Firehawks all at once).  Get another
Rig ready, then send it over there with a cluster of Mammoths (six or seven
should be plenty - if you have leveled ones already, send them).  Deploy the
Rig at the top of that hill you just freed, then line the top of the Rig with
three or four of the Mammoths.

Nod crap should start flooding towards you, but if it doesn't, move one of your
tanks down there to taunt them.  With how much crap Nod's going to be sending
at you, you shouldn't have any problems getting all of your Mammoths completely
leveled fairly quickly.  Once you have them, send your Commando over there.
One of the secret objectives requires you to destroy a Nod walker with the
Commando, and the easiest way to do it is to lure one past your Rig by
retreating your Mammoths as the walker approaches.  Have the commando waiting
behind it, then jump out and detonate it when it gets close {Nod Avatar
Walker}.

With your cluster of leveled Mammoths, the Nod base will be pretty much no
match, but you'll have to move slowly.  Make sure you have a group of engineers
ready in your base - you'll need to fly them into the Nod base later.  Anyway,
move through the base and destroy everything but the Nod Science Ministry and
the Tiberium Chemical Plant.  There're quite a few Obelisks around the Temple,
and they'll be able to tag your Mammoths while they're still on the southern
side of the walls.  Keep moving when you approach the second red line, and head
to the right to attack the Temple area from near the second disruption field
generator.  Keep moving, and you should be able to destroy the two eastern
Obelisks before they destroy any of your tanks.

Destroy the second disruption field generator, then move past the temple, take
out the other Obelisks, and destroy the third disruption field generator.  Fly
in your engineers now and capture the Science Ministry and the Tiberium
Chemical Plant {Health Effects of Tiberium Contamination} to accomplish the
last two bonus objectives.

If you haven't already, build an Ion Cannon Control Center from your support
structure tab.  To finish the mission, simply use the Ion Cannon on the temple.
 

GDI Missions


Nod Missions


Scrin Missions


Intelligence Database

 




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