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Command & Conquer 3 Tiberium Wars - Game Guide
System: PC
Rated: T
Also On: Xbox 360
Shop: Buy It Cheap · Get The Guide

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|                 |             1.19)  Croatia              |                 |
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================
Mission Briefing
================

"GDI has a forward operating base in Croatia, but it's been cut off from supply
 lines and is under heavy attack by Nod forces.  Their power is low, their
 construction yard has been destroyed, and they don't have much in the way of
 firepower.  You need to take command of that base and hold out long enough for
 us to send in a reinforcement convoy."

=====================
Intelligence Database
=====================

GDI InOps

 - Power Management

GDI News Wire

 - Kane's Fascination with Eastern Europe

==================
Primary Objectives
==================

1)  Secure this GDI base until reinforcements arrive.

"Alternate the available power amongst the base defenses to defend against Nod
 assault waves."

2)  Send aid to the reinforcement team ambushed in the city.

"Our fellow soldiers are pinned down by Nod forces garrisoned in the city
 buildings.  Flush them out and clear a path."

3)  Escort the MCV safely back to the GDI base and deploy the Construction
    Yard.

"The MCV must be protected at all costs.  We will lose our hold of this region
 if it is destroyed."

4)  Destroy the southwest Nod base.

"This base is the source of Nod recruits.  Eliminating this base will cripple
 Nod's ability to wage war with infantry."

5)  Destroy the northeast Nod base.

"This base is the source of Nod war machines.  Eliminating this base will
 cripple Nod's ability to wage war with vehicles."

6)  Destroy the southeast Nod base.

"This base is the source of Nod air power.  Eliminating this base will cripple
 Nod's ability to wage war with aircraft."

================
Bonus Objectives
================

1)  All base defenses survive until the reinforcement team arrives.

"Do not allow any of the base defenses to be destroyed to ensure the security
 of the reinforcement team upon their arrival."

2)  Return the MCV to the GDI base unharmed.

"The sigh of an undamaged MCV rolling into the base will provide a strong
 symbol of valor for the GDI forces and boost morale for our troops."

===========
Walkthrough
===========

Immediately repair all of your base structures and defenses, then power up both
northern guardian cannons, both southern watchtowers, the southern guardian
cannon on the east side of your base, and the southern watchtower on the west
side of your base.  {Power Management}  Leave all four anti-aircraft batteries
powered down, and leave the northern defenses on the east and west sides of
your base powered down.  Throughout the mission, make sure all of these
defenses stay repaired.

Move both of your predators to the eastern entrance of your base for additional
defense, then park the pitbull next to your north-eastern anti-aircraft battery
(since pitbulls can fire at air targets).  Move your infantry to the western
entrance of your base.  You'll want to put them in APCs as soon as possible.

(Note:  There're three money crates in some trees south of your base.  If you
        move quickly, you can easily grab them with the pitbull without causing
        yourself too many problems.)

Your weakest point as far as the first bonus objective goes is the western
entrance of your base.  Fortunately, only infantry and some aircraft will
attack there during most of the mission, so as soon as you can build a few
APCs, load them with riflemen and missile squads, then have them guard the two
watchtowers.

When the countdown finishes, you'll need to cross to the west side of the map
and retrieve your MCV.  That side of the map is crawling with infantry, so the
best way to do it is with APCs full of riflemen.  Of course, the infantry will
also garrison a few buildings, so you'll want some predators, too.  Leave two
more two guard the northern entrance of your base just like the original two
should be doing by the eastern entrance, then send five or so of them west with
two clusters of five APCs.

Cross the north-western bridge with your APCs, then leave one group of them to
defend the gap between the two bridges.  You're going to want to come back
over the same bridge later, and you'll need these APCs there to defend against
Nod counterattacks.  Move the other group of APCs and the predators north, then
leave the APCs in the middle of the town just north-east of the Nod base, out
of range of their defenses.  This group will pick off Nod counterattacks from
this side and hopefully prevent any troops from garrisoning any buildings.

Take the predators north towards your APC and make sure there aren't any Nod
units still prowling the streets.  When you're ready, knock the garrisoned
troops out of the two buildings near the Nod defenses, then destroy the central
hub and the troops that came out of the buildings.  Move the predators back
towards your APC groups, but make sure you don't displace them.

You'll now have control of the reinforcement group, including the MCV.  If you
can manage to get it back to your base without getting it damaged, you'll
accomplish the second bonus objective.  Assuming you've properly placed your
two APC groups, it shouldn't be hard to do.  Simply move south towards the
bridges along the east edge of the town, and use the escort forces to deal with
any Nod units that might somehow get in your way.  Cross the bridge with the
MCV when you reach it, then move into your base and deploy it {Kane's
Fascination with Eastern Europe}.  Call all of your forces back to your side of
the river when you're done, and set your APCs up to defend the bridges.

Use your new construction yard to build some more power, then build your way
towards a tech center so you can get the rail guns upgrade.  You'll note that
once you have a tech center, your power plants will be able to upgrade
themselves, so don't waste space on too many power plants.  You'll also want an
airfield, and don't worry about mammoths - predators will work just fine for
this mission, especially since there's no way to get a mammoth to the
south-east Nod base.

When you've got a good cluster of rail gun predators, take them to the Nod base
north-east of you and crush it, then return to your base for repairs.  The
south-west base will be slightly more tricky, since it's swarming with infantry
units, many of which probably garrisoned a few buildings while you were gone.
If you still have some good loaded APCs, take them down there with your
predators and crush everything, then repair them at your war factory.

The final assault on the south-east base is only tricky because you have to use
Call for Transport to get any decent ground forces up there.  It's a good idea
to send an Orca down there to piss them off, 'cause they'll suicide a good
portion of their air group at your base (and your anti-aircraft guns and APCs
will shred them).

When you're ready to make an assault, wait until you have plenty of credits to
Call for Transport on a large group of predators and APCs, then drop them on
the open spot north of Nod's base.  Make sure you protect the predators from
air assaults with the APCs, then move in and crush the Nod base with the
predators.
 

GDI Missions


Nod Missions


Scrin Missions


Intelligence Database

 




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