=============================================================================
| ----------------------------------------- |
| | | |
| | 1.16) Casabad | |
| | | |
| ----------------------------------------- |
=============================================================================
================
Mission Briefing
================
"InOps flagged an irrigation plant in Casabad as a possible chemical weapons
factory. A GDI forward base was established nearby in preparation for a raid,
but we've since lost contact with the base. We've also lost contact with a
team of Zone Troopers sent to investigate. Get in there, secure the base, and
then find out what's going on in that factory."
=====================
Intelligence Database
=====================
GDI InOps
- Nod Aircraft
- Commandeering Tiberium Spikes
- New Nod Flame Tank
- Liquid Tiberium Research
GDI Weapons, Tactics, and Systems
- Zone Troopers
GDI Archives
- Red, Yellow, and Blue Zones
==================
Primary Objectives
==================
1) Secure the Barracks by defeating the surrounding Nod forces.
"The last contact from the Zone Troopers came from this location. Eliminate
any remaining Nod units to secure the outpost."
2) Destroy the Weapons Research Lab.
"Intel believes this Nod structure is instrumental in Nod's efforts to
weaponize Tiberium in a liquid form. It must be eliminated."
3) Destroy the Nod War Factories.
"Nod is reinforcing its war effort in this region from these War Factories.
Eliminate them."
================
Bonus Objectives
================
1) Capture all three Tiberium Spikes.
"Secure additional runding by capturing all three Tiberium Spikes in the area.
Build additional Engineers to capture these Tiberium Spikes."
2) Destroy the Nod Outpost.
"Nod is reinforcing their security of the research labs from this facility.
Eliminate it to collect extra resources."
===========
Walkthrough
===========
Approach the GDI base and eliminate the Nod troops {Red, Yellow, and Blue
Zones}, then capture the Tiberium Spike with your engineer. Some Nod aircraft
will fly overhead {Nod Aircraft}, but don't worry about them yet. Send your
Zone Troopers to the upper-right corner of your base to defend it {Zone
Troopers}, then start training more Zone Troopers. When you have another unit
of them, send it north to the next Tiberium Spike. Train an engineer and send
it up there to capture the spike {Commandeering Tiberium Spikes}, then send the
Zone Troopers back to help defend the upper-right corner of your base (and
don't forget to grab the crate above and to the right of the spike first).
You'll be raking in funds now, so crank out another four units of Zone Troopers
followed by three more units of missile troops and an engineer. There're three
crates on a platform south-east of your base, two of which have money in them.
Use the jump jet ability on your Zone Defenders to jump up there and grab them,
then combine your forces together into two groups (Zone Troopers in one and
missile squads in the other). If you haven't already, select your Armory and
build the Power Packs upgrade to give your Zone Troopers a nice boost.
Head towards the third Tiberium Spike and clear it out, then capture it with
your engineer. Move east towards the Nod outpost next, and keep your eyes
peeled for more supply crates. Assualt the Nod outpost and destroy it, but
watch out for the Nod planes you saw earlier - they'll shred your Zone Troopers
if you're not prepared to take them out with your missile squads. Note that
you actually have to destroy the Nod buildings to accomplish the bonus
objective, not just capture them (if you capture them, you'll have to sell them
to accomplish the bonus objective).
Gather any supply crates you see, then move north with your two groups. When
you reach the research facility, you'll find some new Nod vehicles guarding it
{New Nod Flame Tank}. Your Zone Troopers should be able to handle them easily,
but make sure you keep your missile squads away from them (you won't need the
missile squads again anyway, so you could just leave them behind now if you'd
prefer). Destroy all of the Nod units in the area, then destroy the research
facility {Liquid Tiberium Research}.
Move north and crush the remaining Nod buildings to finish the mission. You'll
have a much easier time doing this if you jump jet into the base from the west
rather than running in from the south. There are a few more supply crates
scattered around the map if you'd like to collect them, but it's hardly
necessary to get them to finish the mission.
|
|
|