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Command & Conquer 3 Tiberium Wars - Game Guide
System: PC
Rated: T
Also On: Xbox 360
Shop: Buy It Cheap · Get The Guide

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|                     -----------------------------------                     |
|                    |        1.00)  Walkthrough         |                    |
|                  -----------------------------------------                  |
|                 |          1.10)  GDI Missions            |                 |
|                  -----------------------------------------                  |
 =============================================================================
|                  -----------------------------------------                  |
|                 |                                         |                 |
|                 |     1.11)  North Carolina Badlands      |                 |
|                 |                                         |                 |
|                  -----------------------------------------                  |
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================
Mission Briefing
================

"Recent satellite intelligence points to a suspicious level of activity in the
 North Carolina Badlands.  InOps is concerned that the Brotherhood of Nod may
 be setting up shop there.  Your mission is to investigate and report back as
 soon as possible.  An abandoned GDI training facility is located nearby - use
 that as your base of operations in the area."

=====================
Intelligence Database
=====================

GDI Weapons, Tactics, and Systems

 - Mobile Construction Vehicle
 - Barracks
 - GDI Riflemen
 - GDI Missile Squad
 - GDI Engineer

GDI Archives

 - GDI Base Closure
 - Tiberium Primer

==================
Primary Objectives
==================

1)  Determine the status of the GDI Outpost.

"This outpost was abandoned many years ago after its strategic value waned.
 Once you arrive at the outpost it can be reactivated remotely."

2)  Build a Barracks and 3 GDI Riflemen Squads.

"You'll need a barracks in order to train infantry units.  To build a Barracks,
 select the Construction Yard and then click on the Barracks icon.  Once it has
 finished building click the Barracks icon again and then place the Barracks in
 your buildable area."

3)  Build a Power Plant.

"Select the Construction Yard and click on the Power Plant icon.  Build and
 deploy it just like the Barracks.  Because your base has low power, you may
 want to turn off other buildings.  When your base is low on power, all units
 and structures build slower."

4)  Repair the Command Post.

"To repair the damaged Command Post, use the Repair Button on your Command Bar,
 located on the top right next to the power button.  Then click on the Command
 Post."

5)  Eliminate the Nod Outpost.

"Destroy all the Nod Forces, the Hand of Nod and the Nod Outpost.  A company of
 Missile Soldiers will be sent to assist you.  Their missiles are much more
 effective against structures than standard GDI rifles."

6)  Repair the Bridge.

"Two Engineers are en route via V35 Ox Transport.  Once they arrive, send one
 of them into the Gatehouse to repair the bridge."

7)  Build an Airfield.

"The Nod presence in this region is far greater than we had expected.  We will
 need air support.  Build an Airfield from the Production Structures Tab to
 gain access to aircraft."

8)  Destroy the Nod Barracks, War Factory and Construction Yard.

"Devastate this Nod Base by destroying these key structures.

================
Bonus Objectives
================

1)  Build a Watchtower.

"Protect your base from Nod infantry by building a Watchtower.  To build a
 Watchtower, click on the Watchtower icon located in the Support Structure Tab.
 Once it has finished building, deploy it anywhere inside your ground control
 area.  The white circle marks the range of the Watchtower."

2)  Build a second Infantry queue.

"Build a second Barracks from your Production Structures Tab so that you have a
 second infantry queue.  This will allow you to train infantry in parallel
 giving you the ability to put more soldiers on the field quicker."

3)  Build a Tiberium Silo.

"Build a Tiberium Silo from your Support Structure Tab.  Doing so will increase
 Doing so will increase the amount of credits you can store at once."

4)  Capture one of Nod's buildings.

"Select your Engineer and then send him into an enemy structure.  The Engineer
 will capture it, giving you full control of the structure."

5)  Sell the captured Nod structure.

"After you've captured the structure you can then sell it.  Use the Sell
 Button located at the top of your Command Bar.  Click on the $ and then click
 on the building you want to sell."

6)  Capture the Tiberium Spike.

"Many structures, like this Tiberium Spike, can be captured by Engineers and
 put to use.  Tiberium Spikes generate extra funds over time by drawing
 Tiberium out of the Earth."

===========
Walkthrough
===========

This is your standard RTS introductory mission, and they do a pretty good job
of telling you exactly what you need to do to finish the mission, but just for
good measure, I'm going to cover it all too.

Start by taking your riflemen east to the abandoned GDI base and slaughter the
Nod infantry in the middle of it.  When you get control of the base, you'll get
the first of many Intelligence Database entries {GDI Base Closure}.  These
entries aren't really necessary to finish the game, they're just optional
things that you can collect if you'd like (some of them are unavoidable, but
some of them will take a little effort if you want to get them).  When the
explanation of harvesting is finished, you'll get another entry {Tiberium
Primer}.

Your MCV will arrive soon {Mobile Construction Vehicle} and automatically
deploy itself in the middle of your base.  Build a barracks and place it
somewhere in your base {Barracks}, then train three riflemen squads from it to
complete the next objective {GDI Riflemen}.

Build a Watchtower when you're told to, then defend against the rush of Nod
troops from the east.  You'll receive some missile troops {GDI Missile Squad},
and you'll be able to train them from the barracks now.  Build a second
barracks to accomplish the second optional objective, then train some more
missile squads for the assault on the Nod outpost.

Destroy the two western buildings in the Nod outpost, then wait for your
Engineers to arrive {GDI Engineer}.  Use one to capture one of the two
remaining Nod buildings and use the other to repair the bridge (by putting it
in the tower below and to the right of the bridge).  Sell the captured Nod
building to accomplish another bonus objective, then build a Tiberium Silo to
accomplish another one.

North of the bridge, you'll find a tower-like thing called a Tiberium Spike.
Selecting it will tell you about another optional objective - train an Engineer
from your barracks and get it into the spike to accomplish the objective.

Move your infantry groups over the bridge when you're ready and assault the Nod
vehicles there.  Target the Raider Buggies first, then hit the Scorpions.
Eventually you'll be told to build an airfield so you can receive Orca
reinforcements.  Do so, then build two more Orcas to fill the airfield.  Use
them to assault the Nod base until you're given the option to use the Ion
Canon.  Select it, then fire it into the middle of the Nod base to finish the
mission.
 

GDI Missions


Nod Missions


Scrin Missions


Intelligence Database

 




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