Eragon is a game based on the movie based on the book about a simple farm boy
who chances upon a dragon egg and finds that he is destined to be a dragon rider
and save the kingdom from its evil despot of a king. The movie’s plot is already
a simple version of the generic “reluctant hero saves princess and fights evil
usurper” cliché, but the game manages to take this one step further by removing
most of the story elements altogether. What you’re left with is a simple brawler
that sets you against a steady stream of cloned generic enemies until you reach
the end of the brief game.
Eragon is quite obviously a quickie port of a console game that was itself
rushed to market to take advantage of the film’s release in theaters before it
had a chance to be panned by the critics and largely ignored by moviegoers. Any
hopes that you may have harbored that the game was developed specifically for
the PC or at least was given a thorough working over during the port will be
dashed from the very beginning when you see the warning screen informing you
that you should really, really play the game with an Xbox 360 controller.
Seriously. Making matters worse is the fact that this warning is right. Trying
to play the game on the PC without an Xbox 360 controller is akin to medieval
torture. First off there’s no mouse support, which is unforgivable for an action
game on the PC. The next sacrilege is the absence of any kind of keyboard
customization support. You better like the controls the developers (er, porters)
picked for you because those are the controls that you’re going to use.
Once you get into the game itself things don’t get much better, even with an
Xbox 360 controller in hand. The problems start with the game’s camera which is
fixed in place and not always in the best place at that. It’s annoying to have
enemies lurking just outside of view or to take hits from enemies just
off-screen, but that’s just part of the problem. The fixed camera can make it
difficult to see staircases or doorways in the backs of rooms or to distinguish
the regular scenery from features that you need to jump onto or shimmy along.
This leads endless circling, jumping, and bumping into things until you can find
your way to the next area – and in a game this linear you have to find that one
exit or you won’t go anywhere.
The action itself is a mix of bow, sword, and magic attacks. The bow uses an
auto-targeting system that ensures that you never miss, and if you hold the fire
button for a few seconds before releasing it you’ll improve your aim and score
one-hit kill shots. There’s no need to even see your enemy as the game will let
you know when you’re targeting an enemy that’s off screen. Each time you enter a
new area you simply need to bring up your bow, hold down the fire button, and
then release it to score a few kills before the enemies can even make it to the
area.
The swordplay is controlled by two attack buttons which are combined into
various attack combos. There are knockback, sweep, and similar moves that are
supposed to be used at the right times for the appropriate enemies, but you need
not bother with any of that. There’s a jump/slam stun move that is basically
unblockable, knocks shields from the hands of your enemies, and often puts foes
flat on their backs. Not since the early days on online shooters have I done so
much bunny hopping in a game. Want to know how to get through 90% of your
battles? Bunny hop and slam the opponents around you until dead, run to the
opposite side of the screen from the action, and then pull out your bow and kill
off your enemies with head shots until someone wises up and charges you. This is
especially easy since you play the game with a computer-controlled companion who
can distract the enemies while you pick them off with your bow.
Page 2 of 2 »