How will people play together? How will community form around this
property/game? Tell me about some of the social systems.
Many of the game activities are designed to be played as a group, from playing
cards in a tavern to battling ships at sea. We will support multiple types of
groups from temporary "crews" to more permanent guild-like "bands" of pirates.
What is the process of creating "virtual" Jack Sparrow?
We start by trying to create a likeness of Johnny Depp as Jack Sparrow in the
form of a computer model. Then we hand-animate the model to match his
performance and mannerisms. Finally, we write and record dialog that captures
the personality of the character. In order to do all this successfully, we have
to spend some time "getting to know" the character by watching the film, reading
the script, working with the theatrical team, and thinking about how he would
react in a variety of new situations.
How much game play will be on land? How much at sea?
The breakdown will depend on the player. We think being at sea is fun and
different and captures the essence of what the Pirates of the Caribbean
franchise is about, so we're trying to have a lot of seafaring game play as well
as numerous land-based adventures.
What do you like most about the game?
I have a new favorite thing each week, but this week it's definitely battling
the Kraken.
Who is your favorite character from the franchise?
Captain Jack, of course!
Does the game start where the movies leave off? How does the story work?
The game takes place in the same world as the movies, but is not locked to a
particular point in time. Many characters, settings, and events from the movie
will be featured and expanded upon. We will also introduce completely new
characters, enemies, locales, and monsters.
Many games based on movies are slaves to the original story and thus are
creatively constrained. Fortunately, we were given the freedom to use the movie
world as a setting and did not have a specific storyline forced upon us. The
story unfolds as a unique experience for each player - your character has the
freedom to go wherever, whenever, while staying immersed in the broader story
arc. Players themselves help evolve the story of what happens to Jack Sparrow
and the other characters in completely new adventures beyond what is depicted in
the films.
What will playing this game be like? What are the enemies like? The
environments?
This is not a simulation of real life during the historical time period of
pirates. This is not a confined recreation of the film. This game is about
becoming and living as a pirate in a stylized Pirates of the Caribbean world. We
are trying to capture the fun, excitement, humor, and sense of adventure that
the movies convey but give the players full control as to how they participate.
We will certainly feature some of the movie elements and locations, including
Port Royal and Tortuga. We will also integrate components from the theme park
attraction and even introduce some new characters to the franchise.
What makes someone a legend? Are you a legend?
A legend is someone who has mastered something so completely that people tell
stories about their ability, whether it be sword-fighting, captaining, card
playing, or all of the above. As far as being a legend myself, I've got quite a
way to go yet.
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