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/Mounted Cannon Strategies/
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Mounted cannons are specifically ground-based or Titan-based cannons that can
only be operated by interacting with them (press E). There are 4 types of
cannons:
> (1) Titan Cannons
> (2) Titan AA Guns
> (3) Ground AA Guns
> (4) Ground Rail Guns
=(1)= Titan Cannons
> These can be operated inside your Titan. Look for four computer
consoles near the middle pillar in your Titan. Press E to operate one of
them. You'll then be in the viewing camera of a cannon below your Titan.
There are 4 cannons as there placement is as follows:
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/ X \ - The cannons have infinite ammo, and fire explosive rays that
| | cause mediocre explosions on the ground level. They do heavy
|X X| damage towards infantry, and average damage to vehicles. It
\ / takes some time to get use to aiming them. If a cannon is
\X/ destroyed, you can repair it with the engineer's welder. Weld
the console panel to repair it.
- To destroy one, get some form of explosive device, a rocket,
or AA cannon, and shoot at the Titan cannon above you. You
will get a Titan Attack Score point for doing so.
- This is the main firepower of the Titan and the main reason
why commanders move the Titan, so you can fire the cannons.
Make sure to do so!
=(2)= Titan AA Guns
> These are also near the cannons, but there are only two of them. One
swivels to protect the hangar bay of your Titan, while the other swivels
to protect the back side of your Titan. Since they are mounted on top,
they have a limited range. These cannons fire high-rate anti-air bullets
designed to take out dropships or helojets.
- A good strategy is to fire at your opponent's Titan so that any
aircraft taking off are instantly destroyed. However, both Titans must
be close to each other in order for this to happen.
=(3)= Ground AA Guns
> These are black guns on the ground that have two barrels sticking out
of them. They can swivel 360 degrees, and have a high angle of
direction. They fire plasma generated heat rounds that have a slow
velocity, but do excessive damage to air targets. They have no effect
on ground targets. You have to lead your shots with the ground AA a bit
in order to hit helojets. You will also hear a lock-on sound. If it
beeps and locks on, right click to fire 2 EMP missiles. These will
disable the engines for about 5 seconds on the helojet causing it to
crash or stall for a bit. This should make it easier to shoot down.
=(4)= Ground Rail Guns
> These are black guns with one long barrel on them. They can rotate
360 degrees, but have limited height on the angle of firing. Right-click
to focus the aim for a more precise shot. Note that you cannot swivel the
turret as much when it is focused aimed. Now left click to fire. There
will be a slight discharge, then an EXTREMELY FAST railgun round will
fire. This weapon kills infantry with one hit, wounds armor much like a
powerful projectile would. It instant kills armor in any weak spot. Jump
in one of these if you have no nearby explosive weapons, or you need to
quickly take out an approaching vehicle. Remember, it does not have to be
focused to fire - just as long as your aim the reticle over the intended
target.
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