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} MECH \_________________________________________________
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| (EU) | (PAC) |
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Name: L5 Reisig | T39 Bogatyr |
Power: ***** | ***** |
Range: **** | **** |
Speed: *** | *** |
Overall: ***** | ***** |
+ Mechs, also known as Battle Walkers, are essentially that - gigantic robots
armed to the teeth. They look much like a two-legged human, except with big
guns. Battle walkers have enhanced armor (better than tanks), can run around
like two moving feet, can crouch, fire anti-infantry guns, fire anti-armor
rockets, and fire AA projectiles. These are the ultimate vehicles on the
battlefield, and the new fine dining in the future. There are two seats. The
driver controls movement, the anti-infantry gun, and the anti-armor missiles.
There is a limited supply of anti-armor missiles, however, they can overheat if
fired too rapidly. The AA cannon works exactly as it does on the tank, except
this one has the addition of EMP anti-air missiles.
- Both mechs are similar in mechanics, although differ a bit in weaponry. The
one fires a plasma gun as its primary anti-infantry, while the other one fires
dual chainguns. One fires its anti-armor missiles by an inverse droop pattern
(they start out going downward, then steady out) while the other one fires its
missiles straight ahead. Aim at the intended target, and they should hit
assuming the terrain is flat. It becomes harder to hit targets at a longer
distance. The anti-armor missiles are slightly weaker than normal.
~ General Strategies ~
======================
- The mech is the ultimate vehicle. Use the energy shield by pressing X to
deflect tank rounds or enemy rockets temporarily. Sprint around by using SHIFT,
and let go when you see opponents so you can steady your aim.
- If your mech feels like it is gliding, get out of it, then jump back into it.
It's just a graphical animation glitch.
- Mechs are best used on offense and defense. Use the maneuverability to avoid
tank shells, but stand still and crouch when defending a point. Remember that
in order to destroy air targets, you must be in seat #2.
~ Battle Walker Techniques ~
============================
- You all know and have seen the power of the battle walker. Here's how to
really rape with it:
(a) Always sprint unless shooting or engaging
= The battle walker has a unique advantage. It has an INFINITE stamina
bar. Hold down SHIFT while moving and you'll move generally faster
than the normal trot. Do this to get to place to place, when avoiding
tank shells (make sure to side walk while looking at the tanks), or in
retreat if severely damaged.
(b) Fire your anti-armor rockets in spurts
= The anti-armor rockets can generally only fire 3-4 before they
overheat, and can fire 1-2 rockets if you give them a 1 second rest
after overheating. Do this. Fire 1-2 rockets, rest 1 second, 1-2
rockets, and repeat until the designated armor target is destroyed.
(c) Each weapon is target specific
= Don't use anti-armor missiles on infantry. Your AA cannon in the
second seat does not look below eye level, and the primary weapon
cannot look above eye level. Keep your priorities straight, although
anti-armor missiles do kill infantry (but they have to be well-aimed).
(d) Mechs have a tendency to not like falls
= As much as you'd think these 2-legged mammoths can withstand falls,
they suck at surviving them intact. Even a small fall usually knicks
20 armor off, so don't drop down from ledges, canyons, or steep hills.
Always travel on roads with the mech. The Mech can walk over
barricaded "jack" roadblocks, but you have to do it from a slight
angle.
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