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- 5) Vehicles (5.1) -
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Vehicles in Battlefield 2142 have been somewhat restricted as compared to BF2.
As we all know, jets were a prevalent problem in BF2. In 2142, jets have been
removed. Now, they are replaced by Helojets. There are only transport helo
jets, helojet attackers, APCs, tanks, mechs, and transport jeeps. This section
will briefly discuss each of them and their pros/cons.
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} TANK \_________________________________________________
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| (EU) | (PAC) |
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Name: A8 Tiger | Type 32 Nekomata |
Power: ***** | ***** |
Range: ***** | ***** |
Speed: ** | *** |
Overall: **** | ***** |
+ Tanks are the anti-mech creations. Their ultimate goal is to take out
opposing armor, preferably mechs or APCs. These nifty armored behemoths are
equipped with large cannons that fire explosive shells at a high velocity over
a long distance. They also have an AA counted mounted in the second seat that
dishes out damage to anything that flies. The accuracy of this AA gun is
efficienct in taking out enemy infantry as well.
- The main difference between the A8 & Type 32 is quite major. The A8 Tiger is
a traditional track-based tank. You can swivel the turrent with the mouse while
changing direction of movement with the arrow keys. This results in turning,
aiming, and firing all at once. Effective in evasion and moving. The Type 32 on
the other hand is a hover tank. It cannot hover over water, but hovers over
everything else. The controls are slightly awkward, as the vehicles moves via
the movement keys, but also moves left to right by sliding the mouse left to
right. The delay in movement is due to the hover, but this vehicle is more
agile than the traditional track tank since it slides at a high speed side-to-
side. The cannon however is mounted, meaning you can only fire straight ahead,
or at an elevation straight-ahead. This becomes a problem especially for novice
players who cannot control the Type 32 Nekomata efficiently. This becomes a
dream for veterans who can control it right, because a Type 32 in the right
hands can avoid Battle Walker missiles, opposing A8 Tiger shells, and just
about anything.
~ General Strategies ~
======================
- Think of the tank as effective against battle walkers at long ranges. You
want to stay away from the mechs because they have the advantage up close. The
tank is also a monster against infantry. All you have to do is approach an
infantry-infested area, then switch to seat 2, and use the AA cannon to get
easy infantry kills.
- The tank's weak spot is the rear where it can be one shot killed by a Pilum
round or rocket launcher round.
~ Tank Techniques ~
===================
- Using the A8 Tiger is generally a piece of cake for most novice/veteran
players. It's simple, drive the tracks with the keyboard, aim & swivel with
the mouse. Piloting the Nekomata can be a tad more challenging due to the
unique strafing function added to the mouse. Here's a few Nekomata
engagement techniques:
(a) Always move
= If your tank has built-in strafing on both the mouse and keyboard,
then always strafe-move. When strafing with the Nekomata, strafe so
that your front is always facing the opponent as such:
[ENEMY] <N - By doing this, you narrow the chance
of your tank taking fire as opposed
N> <N to being a wider target like the
A8 Tiger. The A8 Tiger must turn
^ ^ ^ entirely to one side which doubles the
N N N width of being hit.
(b) Your tank shots will be slightly altered
= If strafing to the left and you fire, your tank shot will actually
stray slightly left of the target. Thus, when firing on the strafing
move in a Nekomata, fire slightly BEFORE the target on the crosshair.
This is particularly essential and a necessity for new players to
learn. If you cannot hit an opponent in the move in a Nekomata, you
might as well bail out and run for your life. This is the
quintessential power and advantage that you possess in a hover tank.
Otherwise, you should always drive the tract-based Tiger.
(c) Energy shield by pressing X when you anticipate a round
= A common mistake I notice many tank players make is immediately
tapping X for the shield even if an opponent cannot fire at you.
Let's say you take a surprise round and lose 50 armor. So you shield,
evade the next shot, then immediately shield again despite the tank
being nowhere near to you. If a tank just fired a shell, there will be
a repricussion time on a reload. Save that energy shield just before
or right when he/she fires so you use the shield efficiently.
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