+++++++++++
} SUPPORT \__________________________________________________________________
--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| (EU) | (PAC) |
======================================================================
Name: Bianchi FA-6 | Shuko K-80 |
Power: **** | **** |
Range: *** | *** |
Accuracy: **** | **** |
Overall: ***** | ***** |
|(UnlockA - 4) | (UnlockB - 4)
======================================================================
Name: Ganz HMG | Clark 15B Shotgun
Power: **** | ***
Range: **** | ****
Accuracy: *** | ****
Overall: *** | *****
|(V5 EMP Grenade - 1)| (NetBat Active Camo ID - 2) |(Sentry Gun - 3)
======================================================================
Overall: ** | ** | ****
| (IPS Shield - 1) | (Advanced Ammo Hub - 2)| (DysTek Pulse Meter - 3)
======================================================================
Overall: *** | **** | **
+ The Support Class is essentially the support class and not really a hybrid
combination of anything. However, this lone and seemingly innocent class is
currently one of the most powerful classes in BF2142 thanks mainly to an
enhanced light machine gun, and excellent defending capabilities. Their superb
ability to defend anything Titan-related, and replenish ammo is especially
essential when it comes to tossing grenades, or mounting sentry guns. Either
way, these are the ultimate defenders, and even an above-average offensive
threat when equipped with a shotgun.
- The Bianchi and Shuko are light machine guns (LMGs). This means they are
designed for a support man on the move from location to location, but still
wants adequare firepower. They generally have a faster fire rate than heavy
machine guns, despite lower damage. One odd feature of the future is that
machine guns get more accurate the longer they are fired. Thus, this makes it
great for defending and just firing away for multiple kills. Both LMGs do great
damage, and since they get more accurate, it becomes easier to continue firing
or continually spray fire. Overheating is an issue, but can be managed by a
smart player. The EMP grenade acts much like an EMP mine by disabling vehicles
or interrupting the display of an opponent, but the effects are a few seconds
less. The NetBat Active Camo ID places a red box around anyone with a cloaking
device. The Sentry Gun is a deployed robot machine gun that automatically fires
at ANY spotted enemy on your radar. They must be spotted though for it to fire
at them. The IPS Shield is a red energy shield that blocks small arms fire, but
explodes from any rocket or explosive device. Great for using as a proned
shield while peeking around it. The Advanced Ammo Hub has a faster resupply
rate than the normal box, and the DysTek Pulse Meter is a hand-held device that
places red boxes on your screen of where enemies are currently located. It does
not track, it just gives you an instantaneous picture of where enemies are
currently located through walls or on your screen.
> The Ganz HMG is the second worst unlock in the game. This overhyped heavy
machine gun was suppose to kick a lot of butt, however, the rate of fire is
slower, the damage is only slightly elevated, and the recoil is GREATER than
the LMGs. While the accuracy becomes better the longer it is fired, it takes
LONGER to steady the aim due to a slow rate of fire. Its clip is also smaller.
The Clark 15B Shotgun is a worthy upgrade if you plan to play on smaller maps
or go on the offense. The shotgun doesn't do much damage to opponents farther
away, but does linearly increased damage to opponents the closer they get to
you. This gun does not have a recoil-based crosshair, but fires one shell with
natural bullet spread. You can take opponents down with one shell up close, and
it holds 7 clips in the breach.
~ General Strategies ~
======================
- The best equipment combination for defense is a sentry gun and IPS shield.
Defend a hallway by proning behind your energy shield, and then drop an ammo
box nearby. Spam grenades down the hallway killing any opponents waiting around
the doorway. It also helps to put down a sentry gun to lay down some
distractive fire.
- Sentry guns best operate when placed down exposed firing positions. For
example, placing them at the top of or bottom of ladders, at the bottom of a
vent, or at a narrow hallways with little cover works best.
- While EMP grenades disable vehicles momentarily, they also work like mini-
flashbangs. The EMP flash will cause the opponent's display to static giving
them slight visual trouble.
- You can crouch and fire fairly accurately with the LMGs. This is why they're
great mobile weapons as well.
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