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Battlefield 2142 - Game Guide
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

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++++++++++++
} ENGINEER \__________________________________________________________________
---------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	|      (EU)                           |     (PAC)                  |
	======================================================================
    Name: Turcotte Rapid SMG / Mitchell AV-18 | Malkov RK-11 / Sudnik VP   |
   Power: ***                                 | ***		           |
   Range: *** 	        		      | ***	                   |
Accuracy: ***	        		      | ***	                   |
 Overall: ****	        		      | ****	 	           |
	|(UnlockA - 4)                   |   (UnlockB - 4)
	======================================================================
    Name: Pilum H-AVR                    | Mitchell SAAW-86
   Power: ****                           | **
   Range: ****                           | ***
Accuracy: **                             | **
 Overall: ****                           | *
        |(AE Defuser - 1)| (NetBat Vehicle ID - 2) | (PDS-1 - 3)
	======================================================================
 Overall: *              | ***                     | ***
        | (II14 EMP - 1) | (DysTek Repair v2.0 - 2)| (II29 Motion Mine - 3)
	======================================================================
 Overall: ***            | **                      | *****

+ The Engineer class is a mix of the Engineer & Anti-Tank class from BF2. Their
main goal is to operate anything vehicle related, and that is practically their
only role. The only time you should assault anything with an engineer on foot
is generally for flags/silos. Their ability to naturally repair vehicles makes
them extremely efficient in kicking booty in mechs, tanks, APCs, or even well-
fueled jeeps. Plus, their ability to defend points by placing down mines, and
ambush aircraft with guides missiles only makes them a larger threat during any
capture-based game mode.

- Both SMGs for each team are pretty much the same, with just a slight
variation in clip size. Please note that the SMGs in 2142 are a tad better than
in BF2, and are actually great close-quarters weapons. They just hardly do any
damage and essentially take 10+ hits to kill someone. They also cannot be
switched to single-fire. The two guideable rocket launchers vary slightly. The
Sudnik VP fires one large round, while the Mitchell AV-18 fires four tiny
rockets. Either way, these are the only manually guideable weapons by holding
down the mouse button and moving the scope. The AE Defuser is a hand-operated
device. It defuses laid-down claymores, RDX, or other objects. Unfortunately,
you must be within 2-7 feet of the object, and you have to look at it. It's
pointless to waste a slot on this item.	The NetBat Vehicle ID puts a red box
around vehicles in your vicinity. This is fairly useful as they do not have to
be spotted. The PDS-1 is a microprocessor that can be put anywhere. It deploys
a sonar that picks up ONLY vehicles on your minimap and to anyone else in your
squad. The EMP mine disables vehicles that run over it for about 3-5 seconds.
The DysTek Repair unlock simply allows you to repair vehicles around you. The
Motion Mine is the best equipment upgrade for an engineer. This device is a
small circular mine that literally homes after any enemy vehicle or aircraft
that goes near it. While the damage is somewhat reduced, it destroys most
vehicles with just 2 tiny roller mines.

> The Pilum H-AVR is an anti-vehicle rifle. Rather than firing a guideable
rocket, it fires a straight-projectile plasma round that pierces armor. Damage
is increased a bit, with increased emphasis on one-shot kills on exposed areas.
It fires slightly faster than the rockets, but since it is not guideable, you
must aim slightly ahead of the intended path of the target. To balance the
weapon out, the rifle has a random deviation factor. Even if proned, the rifle
may misfire and go slightly off-center of where you aimed. This can result in a
complete miss of a perfectly aimed target. Works better if closer to the
target. The Mitchell SAAW-86 is one of the most useless weapon unlocks in the
game. This anti-air rocket launcher locks on to any aircraft, and has two
missiles in each reload clip. Unfortunately, damage is minimal against anything
else, although it does do enhanced damage to aircraft. The range is very much
like an AA cannon.

   ~ General Strategies ~
   ======================
- Place EMP mines, then a set of roller mines so that you can disable a vehicle
then watch it get imploded in a furious explosion.

- The Pilum H-AVR works best in distances of 50 yards or less.

- Aim to the rear of tanks for easy one-shot kills, the vents on a mech (the
rear side), or the underneath section of a mech. Most helojets can be destroyed
in two shots or one shot if injured.

- Roller mines, roller mines, roller mines. Use them everywhere. They even
track air vehicles that rise low enough and their chasing speed is pretty fast
once they have a locked target. The warning sign when a roller mine is locked
onto a person is different from the traditional "rocket incoming" sound.

- Place the PDS microprocessor on your own vehicle so that it gives you
enhanced vehicle detection. This is great to put on a mech or tank so you have
advanced radar detection. Put it underneath or in an unexposed area so enemy
fire does not destroy it. It's also possible to put the microprocessor on an
enemy vehicle, but it's difficult to do.
 

Maps


Classes


Unlocks


Vehicles

 




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