Home
Home · The Dark Knight Store · Holiday Gift Guide · Play Clash N Slash for Free
AddThis Feed Button




- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






Battlefield 2142 - Game Guide
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

Index · Guides · Review · Your Reviews · Your Rating · Screenshots · Videos · Forum

============================
- 4) Classes/Unlocks (4.1) -
============================
The new features of 2142 include the fact that there are no longer 7 classes,
but only 4. However, some of these classes are a "combination" of 2 classes,
resulting in a better universal feel for your soldier. The ability to customize
characters allows for multiple potential character setups desired to your
liking. Also, now, each rank upgrade yields 1 unlock point. New technologies
must be unlocked in a progressive leveling system. You simply cannot use an
unlock point to get the big best gun out there. You have to unlock the 2-3
prerequisites in order to reach the gun. This section will discuss each of the
4 character classes and the unlocks available along with a rating system.
Weapons will be rated a tad more complex.

- Miscellaneous unlocks will be discussed after the four classes have been
listed.

+++++++++
} RECON  \___________________________________________________________________
--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	|      (EU)     |     (PAC)      |
	======================================================================
    Name: Morretti SR4  | Park 52        |
   Power: ***           | ***		 |
   Range: ****	        | ****	         |
Accuracy: ****	        | ****	         |
 Overall: ****	        | ****		 |
	|   (UnlockA - 4)                |   (UnlockB - 4)
	======================================================================
    Name: Zeller-H Advanced Sniper Rifle | Lambert Carbine
   Power: ****                           | **
   Range: ****                           | ***
Accuracy: ****                           | ***
 Overall: ***                            | **
        | (APM - 1) | (DysTek Hi-Scope x4 - 2) | (Gruber 5 Stabilizer - 3)
	======================================================================
 Overall: ****      | ***                      | ***
        | (RDX - 1) | (NetBat Fade Delay - 2)  | (IT33 Cloak - 3)
	======================================================================
 Overall: *****     | **                       | ***

+ The Recon class is by far one of the most fun classes you'll be able to use
in the game. This class is an essential combination of the special ops & sniper
class from Battlefield 2. Combining long-range capabilities, and explosive
countermeasures, the recon class is ideal for infiltration, long-range
annihilation, or just pure stealth. What makes the class a real lure for most
players is the invisible cloaking device, the RDX (equivalency of C4), and
sniper rifles. Plus, their useful RDX is invaluable in destroying reactors, or
console panels inside an enemy titan. Put these elements together, and you have
one lethal class full of firepower.

- The Morretti SR4 and Park 52 Sniper Rifle are both practically identical.
They are both clip-based sniper rifles with scopes that are clean and
efficient. Their damage is somewhat minimal, but they get the job done. The APM
is a claymore. It blasts an explosion in one direction away from the user and
is motion detected. Useful in defending the titan or protecting a sniper's
back. The Hi-Scope x4 allows you to zoom in with the mouse wheel. The Gruber 5
Stabilizer allows you to steady your aim from swaying. Hold down SHIFT to use
it. The small status bar will fill up before you can use it again. The RDX
Demopak is very much like remote-detonation C4. Lay a charge down and then
detonate it with the control. The NetBat Fade Delay shows a white box around
nearby enemies that have been spotted. The box will stay on the enemy a bit
longer than normal to give you a sense of where they are. The IT33 cloak makes
you about 90% invisible with a slight blur. Hold down the fire trigger with the
item out to stay cloaked. It will overheat when the charge bar reaches full.
The blur can be seen by your enemies, but the partial cloak is better than
nothing. You will not be invisible to sentry guns, nor be off the radar.

> The Zeller-H sniper rifle unlock is a partial downgrade. The scope is red-
tinted, which sometimes makes it difficult in seeing an enemy from a distance
(think of the yellow haze you see on desert maps). While it does increase the
damage slightly (it kills light armor players in one shot), it still takes 2
shots to kill an enemy just like the default sniper rifles. The biggest
downfall of the Zeller-H is that it has 3 bullets in one clip. Both default
sniper rifles have 5 bullets in a clip. Since it takes 2 bullets to kill a
person by default, you will generally only get one kill per clip. You will be
exposed to fire more often as well with more reloads. One key advantage of the
Zeller-H is that it can shoot and detonate laid RDX, claymores, or anything
remote-based. The Lambert Carbine is the alternate option in terms of a weapons
unlock. This carbine rifle is not as powerful as the assault rifles, but still
offers the same options in terms of semi-auto & automatic fire. It has a scope
that sways a bit, but is capable of sniping people with several rounds from
afar. Not a great option, but decent for anyone looking to emulate a Spec Ops
role.

   ~ General Strategies ~
   ======================
- Recon is ideal for destroying consoles and the reactor core of enemy titans.
It takes 3 RDX paks to destroy a console, and about 12-20 to destroy a titan
core. One great strategy is to sprint into a defended room and hop to avoid gun
fire or explosives. Immediately spiral around the console/core dropping charges
and hit the detonator to blow it. You'll get a few kills, get points for
destroying the objective, and kill yourself, but the outcome will be positive.

- Only snipe on maps where visibility is good, or height is an advantage.
Otherwise, use the Lambert Carbine.

- APMs are practically god-like in defending titan corridors or the titan
reactor room itself. Place 2 in a key entryway, then replenish your supply from
an ammo crate. They are VERY hard to disable to explode.

- The stabilizer is an unnecessary equipment accessory if you are a good
sniper. It becomes useful though if you can hold shift in conjunction with
aiming at targets.

- Sometimes it is better to go with the default sniper rifles than waste your
time unlocking the bullet-crippled Zeller-H. I prefer the Zeller-H, but most
people I have seen prefer the default rifles due to the non-red scope & more
bullets in a clip.

- Remember the cloak only makes you transparent, but with a large blur. Avoid
moving with the cloak, and never approach someone directly with the cloak.
Always flank, then move in for the kill. Approaching someone directly with a
cloak makes a very large blur on their screen, thus making your disguise even
worse.

- Bullet drop has been greatly reduced compared to BF2. Aim at the center of
your scope at a target to get the hit.

>> I'd like to give credit to : 0wnz : for providing this.
- You can perform JIHAD tactics on opponents with the Recon class. Simply
unlock the RDX Demopak, and now it can be stuck on any vehicle. Place it on
transport jeeps, transport helojets, or anything mobile. Approach a large mech
that seems indestructible, then bail out, and hit the detonator for a massive
explosion. You can also helojet ram mechs for easy kills. Please note that some
servers have rules against ramming or jihading, however, these are useful
tactics and assist your team for a victory.

   ~ Sniping Techniques ~
   ======================
   - Sniping in BF2142 is made easier thanks to the almost "complete" removal
   of bullet drop. There's nothing wrong with bullet drop in BF2, it just
   became a pain for most average skilled players to get the feel of the actual
   dropping of the bullet. In 2142, bullet drop is almost practically removed
   except for extremely far distance shots, and those are quite rare due to
   haze and blur being a popular factor on the smaller maps. Only the larger
   Titan-based maps will have many long shots, and even then, you'll need the
   DysTek 4x scope zoom in order to see your opponent. There are 2 types of
   snipers:

   (a) Camping Sniper
       = The main goal of the camping sniper is to pick a great spot, and camp
         it out. Camping a great spot yields an advantage over your opponents,
         a surprise factor, and most of all, a few kills before you're finally
         exposed.

   (b) Mobile Sniper
       = The main goal of the mobile sniper is to snipe on the move,
         particularly as a defender or as part of an assault team (especially
         for engaging Titan consoles). Mobile sniping should be reserved for
         those who have some experience with the gameplay mechanics and are
         capable of handling themselves in tight corridors. The advantage of a
         mobile sniper is that they benefit the team's objective (capturing
         silos, destroying consoles), and they are useful in tight combat
         situations (a mobile sniper can pick off guards down a hallway better
         than Assault, Support, or the Engineer).

   --> Pick either (a) or (b). That will be your sniping style.

   RECOMMENDED EQUIPMENT SETUP:

   (1) DEFAULT SNIPER RIFLE
   (2) LIGHT ARMOR
   (3) CLAYMORES -or- RDX
   (4) SCOPE STABILIZER

   ...(1) Default sniper rifles provide a clearer scope, 5 bullets in a clip,
          and their firing sound is not as loud as the Zeller-H. You easily get
          more kills with a default sniper rifle, despite the smaller magnitude
          of damage. Regardless, default sniper rifles kill heavy armor men in
          2 shots, the same as the Zeller-H.

          >> NOTE: The only use for a Zeller-H comes into play if you actually
                   have better sniping stats with it, OR, you need to use it in
                   an offensive role to disable RDX/claymores on an enemy
                   Titan.

   ...(2) Light Armor provides you with mobility. Face the facts. As a sniper,
          your goal is not to engage in close combat unless you are a mobile
          sniper. And if you're a mobile sniper, you'll most likely die in a
          close-combat situation even with heavy armor. Light Armor helps you
          sprint longer, faster, and makes you a more evasive target when
          facing opponents.

   ...(3) Claymores or RDX will be used in one equipment slot. I highly
          recommend claymores as they will be used to protect your rear as a
          camping or mobile sniper. If you find a great hiding spot, plant one
          claymore to your rear. You will know if it's still there based off of
          a "RED-X" symbol located in the middle right portion of the screen.
          When the "RED-X" disappears, you know your claymore has killed
          someone, or it has sat there long enough for the game to erase it
          from the environment. Plant your second claymore and those are
          generally 2 easy kills. Claymores are useful for mobile snipers
          because they can be used for Titan defense. Plant them at the
          entranceways to the Titan hallways or Reactor rooms. Your location
          will be impenetrable.

          RDX is better reserved for Titan offensive roles, such as destroying
          consoles or attacking the reactor core. You'll engage targets first
          with your sniper rifle, then sprint in (with Light Armor),
          bunnyhopping as you go, and then drop as many charges as you can and
          hit the detonator. You will kill yourself but severely cripple the
          Titan consoles/core.

   ...(4) The Scope Stabilizer is a often-debated subject. Many people claim
          that anyone who can't aim without a SS sucks, and anyone who doesn't
          use one is missing out on easy headshots. It depends on your playing
          skill. If you want to be a hardscore sniper, use the stabilizer. The
          real benefits of the scope stabilizer happens as a mobile sniper. On
          the move, you need as little time as possible for your opponent to
          live when they are within close proximity. Charge an opponent or
          strafe, then zoom with the scope, and hold down SHIFT with your Left
          PINKY finger. The scope will stop swaying up and down. Quickly aim
          for the head while the scope is NOT swaying. If you miss, retry it,
          but make sure to unscope, move around a bit, re-scope, and
          stabilizer. FIRE!!! I have known some great snipers who do not use
          the scope stabilizer mainly because of habit. They are so use to the
          UP/DOWN jiggling pattern of the sway that it becomes natural
          instinct.

   ~ Sniping Myths ~
   =================
   + How the hell do you snipe on the Titan?
   - Simple, the vents, or as defenders in a hallway. If on offense, board
     their Titan via the vents. Make your way, but don't drop to ground level.
     Continue around the corner to the far end where the little exposed vent
     opening is. Hopefully you have a stabilizer as I recommended. Put a
     claymore to your rear so whoever tries to knife-flank you dies instantly.
     Snipe out of this vent opening using the stabilizer. I found it works best
     AFTER your team has destroyed consoles 1 & 2. This way, you'll have clear
     shots at defenders in hallways 3 & 4, and the reactor core (if exposed).

   - If defending, the role of being a defensive sniper is EASIER. Repeat the
     above tactic on your own Titan by twist-ejecting (you can find out what it
     is in the Titan Strategies section). Get in the same vent opening area,
     and pick off attackers attempting to get into hallways 1,2,3,4,or the
     reactor core. It's so easy because attackers do not expect to get flanked.
     It becomes even EASIER with a stabilizer because you can get instant
     headshots on these proners, and they will not know what hit them.

   - If defending a hallway, jot claymores at the ends to get instant kills.
     Replenish your supply from a nearby Support man, and continue spamming
     APMs. Stand nearby one of the side columns in a hallway but don't crouch
     or prone. Stay standing, and stabilize when an enemy pops the corner. You
     should be able to hit him once. Duck for cover, then repeat and re-
     stabilize. You should kill him/her in 2 shots.

   + Snipers are worthless to the team.
   - Not unless you're a mobile sniper. Mobile snipers can capture flags, and
     do everything a normal soldier can. Plus, their flanking abilities are
     useful in so many situations that lead to victory. Be a mobile sniper,
     unless you're looking to compile a montage of elite ultra-long range
     shots.

   + Snipers have no close-range capabilities.
   - True for the most part. However, once you get Global Ability #4
     (Increased Pistol Clip Amount), you will be a decent close-range fighter.
     The initial pistol clips you start off with, minus the upgrade are
     pathetic. Add the upgrade, and now your pistols will hold 3-5 extra
     bullets, which will make the difference in a frantic close-quarters fight.
     Also, it is possible to no-scope. In BF2, it was somewhat difficult due to
     a random deviation factor and an odd deviation factor that caused unscoped
     sniper rifles to be completely off their intended targets. To NO SCOPE,
     attempt to aim the barrel in front of your opponent, but do it crouched.
     When doing it crouched, you will sometimes land the lucky hit, and a 1-2
     pistols shots may finish the job.

   + Every sniper needs a cloak.
   - Biggest load of crap there is. You should have your sniper rifle out at
     all times since your goal is to snipe people. We're not here to go
     cloaking to run to some place or knife people. A sniper is a sniper. If
     you want to equip the cloak, do it along side with the Lambert Carbine and
     RDX demopaks. The cloak works best on maps involving Titan infiltration,
     especially when destroying consoles. That extra % of invisibility can make
     the difference between a player not recognizing you. Still, claymores are
     much more valuable than the cloak, especially for rear defense.
 

Maps


Classes


Unlocks


Vehicles

 




Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb