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Battlefield 2142 - Game Guide
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

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                                 ______________
________________________________/ TUNIS HARBOR \________________________

> Conflict: EU vs. PAC
> Modes: Conflict
> Rating: **
> Description: "This foggy desert harbor feels more like a creepy ambush than
                a delightfully courageous battle."

:> Key Bases (EU):

   - Hold the two closest flags to your uncappable. It's as simple as that. You
   cannot do this and you do not win. You can do this, and you win. You will
   have the initial advantage of being just a tad quicker to the central flag,
   but not by much. Defending your junkyard should be easy because there is
   little cover for the flag carriers. Attacking the far right flag is somewhat
   difficult as there are generally lots of PAC enemies here, and the congested
   cover of that flag can make things somewhat chaotic.

:> Key Bases (PAC):

   - Hold the two closest flags to your uncappable. There is very little
   strategy on this map. Try to get the walker in your uncappable spawn, and
   use it to assist in taking the central southern flag. If you fail at doing
   this, flank via the far right around the building, then going upward through
   the open desert. Note that you CAN flank on the outside exterior of the see-
   through fence, but watch for leaving the boundaries.

- The design and fogginess of Tunis Harbor makes it a somewhat engaging map,
but little strategy is involved. Most of your tactics will involve camping the
roofs surrounding a flag, or simply sniping from afar, or firing away with a
machine gun. Each team will have a mech in their uncappable spawn, and a few
transport jeeps, but no armor/APCs. You will find a ship and metal walkways
that interconnect along the north flank, but, the lack of cover makes it
difficult to cross here. Because of this, you'll generally follow the roads
that run adjacent to the flags. This becomes a problem as few roads have
adequate cover. So you'll end up flanking along the sides, and generally have
squads around corners waiting for easy targets. Other squads may establish
their setup points on the roof of buildings, and spam grenades, or snipe from
afar. From a combat standpoint, the map has positive aspects, but the foggy
design takes away a certain potentiability of this map.

:> Sniper Spots

   - Anywhere along the metal walkway to the north is a great spot. Sniping
   from the ladder-accessible roofs in the garages are also decent spots. There
   is a burning crane at the center flag that can be reached by a stairwell.
   This is actually a great spot.
 

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