_________________
__________________________________/ CERBERE LANDING \__________________________
> Conflict: EU vs. PAC
> Modes: Conflict
> Rating: *****
> Description: "Cerbere Landing is the only hill-based battle in a small town
with lots of infantry combat and scenes that remind you of
World War II."
:> Key Bases (EU):
- Since you start off as the defenders, holding the Church or initial
neutral flag are your best options. One flag you do not want to lose is your
Command Center, not because it's your "rear" flag, but because it has all of
your commander assets. Commander assets are crucial on this map, especially
orbital strikes. Plus, the big bunker at the CC flag is a great spot for
snipers, and defending any flags below this point.
:> Key Bases (PAC):
- Church will be your primary goal. Most EU players camp the left side of
the map. You may have access to the Harbor flag, but it will take some
skilled flanking to reach. Instead, flank right along the hill with the
small road, and take the church from the rear. Then, from here, stage your
battle immediately left towards the Harbor flag (then south to take care of
the initial neutral flag). With these 3 flags, you'll be set. Sometimes it
helps to nitrous oxide a jeep up to the Command Center, but there are
usually opponents waiting here.
- What makes Camp Gibraltar a beautiful map is its design, close-quarters
battles, and generally normal appearance. It's one of the few maps with little
snow, and one of the few maps without haze. The hill-based design is great for
tossing grenades, especially to flush out defenders. As support, it rocks as a
defender because you have the elevation factor, and you simply have to aim down
at your enemies with natural cover of the mountainside. Make sure to mine the
roads to prevent jeeps from simply scouring to your rear flags. An enemy mech
may pop up from time to time for the PAC since they have the initial
disadvantage. Make use of the mounted rail guns to deal with it. Shotgun
support players are effectively useful on this map due to the close-corner
alleys, and constant moving approach.
:> Sniper Spots
- The top of the Command Center bunker can be reached via a stairwell. Climb
the ladder to reach the very top, then snipe opponents that flank either
from the right (where the commander assets are) or up the left where the
road is. You will find great sniper spots near the outer-zone boundaries.
Use the scenery as cover. Other sniper spots include crouching behind the
stone walls, then aiming and firing down. Don't forget to spam grenades at
heavily infested points.
|
|
|